Have you guys ever thought of a zombie server with roleplay elements? That would be shweet. Just think, basicly a zombie map with buyable houses and other rp elements to make some kind of survival horror roleplay. Just an idea, I would play it all da time.
Idea
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NPCs won't be too hard after a few days...[img width=500 height=312]http://www.rdos.net/eng/poly12c.php?p1=83&p2=65&p3=80&p4=82&p5=63&p6=93&p7=69&p8=75&p9=61&p10=74&p11=69&p12=86[/img] 155/200 I'm Autistic LOL
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Decoy wrote:
NPCs won't be too hard after a few days...
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npcs are always hard if you know what i mean
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Wong wrote:
Syle22 wrote:
npcs are always hard if you know what i mean
Npcs should be hard. If theres a lot of them. ( They should have alot of health )
You don't want "a lot of health" we already needed to put a whole clip into 1 zombie that day syle spawned them.~Captain Canadia -
The only problem is mainly the NPC as they are different from hl2 as hl2dm is mainly a player deathmatch.
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Syle can spawn non-headcrabs zombies or with headcrabs, the ones with are easier, the one with out takes a clip or so to kill.~Captain Canadia
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Wong wrote:
Kevinyock wrote:
The only problem is mainly the NPC as they are different from hl2 as hl2dm is mainly a player deathmatch.
Pssh Were roleplaying and thats different from deathmatch. Sooooo Idk whats your point.
What i mean is how is the AI program from hl2 to hl2dm -
Wong wrote:
Well that might be a problem. The players playing as zombies would gang up on a player.
We only need NPCs to do the job... not the players lol.~Captain Canadia -
Wong wrote:
Owned!!! wrote:
Wong wrote:
Well that might be a problem. The players playing as zombies would gang up on a player.
We only need NPCs to do the job... not the players lol.
:P. NPC ..................... they not so smart as a zombie.
Meh, they're not dumb as well. They still walked to me.~Captain Canadia -
The idea is very good.
However this may also incorperate a significant amount of lag.. HL2DM servers dont always handle lots of CPU elements such as zomies too well...
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