More great suggestions for wong to shoot down

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    • More great suggestions for wong to shoot down

      I think we should make the firefighter water gun grow plants faster. Twice as fast considering two people would need to do it, rather than 2 people planting. This could make the firefighter crime go up by like 5 per second or some other amount.

      Also, make another vendor the the BOMB. The black market is kind a strange place for it. That room should have selling vendors only. Mixing and matching them up like that makes it confusing, don't you think? Give them to the alien, or whoever sells the Jihad Bomb already.

      And once again: Stripper at $250 for "make love" is a very short time,. but it is reasonable. The $500 and $750 "make love" effects should take the same amount of time. Their current hugggggge delay really makes it annoying to use. Since you have to pay so much and are forced to stand still to get the health boost, it puts you both open to getting killed and robbed quite easily and needlessly.

      tl;dr:

      -Better placed BOMB vendor
      -Firefighter watergun grows plants 2x
      -All stripper "make love" times shortened to the $250 timer
      [ Team Ajax ]
    • Re: More great suggestions for wong to shoot down

      Yeah, that limit is a good idea perkins.

      Also - Editing the lawyer:

      I feel like having 8000 crime and paying a lawyer $200 to lose 400 crime is an insignificant bonus. Laywers should cut crime in half a third of the actual amount. That way it makes it scale better.
      [ Team Ajax ]
    • Re: More great suggestions for wong to shoot down

      Anything that encourages players to work together to make more money than they would alone, receives my vote!

      More changes to encourage that would be a plus if anyone can think of some!
      "pseudo want to be mafia gang punks" - Darth Tater
    • Re: More great suggestions for wong to shoot down

      I like the vendor idea. Buyers and sellers mixed up is confusing.

      I like the stripper idea. I say keep the prices the same, but instead of shortening all of the times to the same amount, cut all of the times in half (and maybe 1/3 for the highest level or two of healing from the stripper).

      As for the fireman thing, I have a better idea. Firefighters are there not to promote crime, but to prevent damage by means of disarming bombs or putting them out if they've already gone off. So how about instead of firemen being able to increase the growth, they kill the plants. If the waterhose is on a plant then it's growth is REVERSED and its level of growth is reduced at a rate that is 5 times its growth rate. Below is a pseudo code snippet to represent what I am suggesting:

      Source Code

      1. int plantGrowthAmount = 80; //plant is 80% grown
      2. int plantGrowthPerSecond = 1; //plant grows 1% of the way per second
      3. if ( firefighter is hitting plant with hose)
      4. {
      5. plantGrowthAmount = plantGrowthAmount - (plantGrowthPerSecont * 5);
      6. //every second firehose hits plant, plant growth amount is reduced by 5 times its growing rate
      7. }
      8. else
      9. {
      10. plantGrowthAmount = plantGrowthAmount + plantGrowthPerSecond;
      11. }
      Display All


      I also recommend we do something to promote the players to plant bombs. Oh I got it:

      JOB IDEA: Terrorist
      If you have the "Terrorist" job, you will receive alerts for where to plant a bomb. If you have this job and a player uses the /requestbomb command, the player is charged 3K and all "Terrorists" are alerted with a chat message and some sort of indicator to indicate where the bomb should go is shown to the player. If a terrorist plants a bomb in that location, then he gets the 3K. If no players submit a /requestbomb then the server will make one randomly by using a location list. The location list would be a list of locations set by the admins for the server to make bomb requests at. When the server makes bomb requests for the terrorists, then it chooses a random location from the list.
      Now the firefighters may have more bombs to put out. If a firefighter puts out one of the bombs or disarms it, then they receive 1.5K for disarming or putting it out.
    • Re: More great suggestions for wong to shoot down

      TF2274_r.2.0 wrote:


      I like the vendor idea. Buyers and sellers mixed up is confusing.

      I like the stripper idea. I say keep the prices the same, but instead of shortening all of the times to the same amount, cut all of the times in half (and maybe 1/3 for the highest level or two of healing from the stripper).

      As for the fireman thing, I have a better idea. Firefighters are there not to promote crime, but to prevent damage by means of disarming bombs or putting them out if they've already gone off. So how about instead of firemen being able to increase the growth, they kill the plants. If the waterhose is on a plant then it's growth is REVERSED and its level of growth is reduced at a rate that is 5 times its growth rate. Below is a pseudo code snippet to represent what I am suggesting:

      Source Code

      1. int plantGrowthAmount = 80; //plant is 80% grown
      2. int plantGrowthPerSecond = 1; //plant grows 1% of the way per second
      3. if ( firefighter is hitting plant with hose)
      4. {
      5. plantGrowthAmount = plantGrowthAmount - (plantGrowthPerSecont * 5);
      6. //every second firehose hits plant, plant growth amount is reduced by 5 times its growing rate
      7. }
      8. else
      9. {
      10. plantGrowthAmount = plantGrowthAmount + plantGrowthPerSecond;
      11. }
      Display All


      I also recommend we do something to promote the players to plant bombs. Oh I got it:

      JOB IDEA: Terrorist
      If you have the "Terrorist" job, you will receive alerts for where to plant a bomb. If you have this job and a player uses the /requestbomb command, the player is charged 3K and all "Terrorists" are alerted with a chat message and some sort of indicator to indicate where the bomb should go is shown to the player. If a terrorist plants a bomb in that location, then he gets the 3K. If no players submit a /requestbomb then the server will make one randomly by using a location list. The location list would be a list of locations set by the admins for the server to make bomb requests at. When the server makes bomb requests for the terrorists, then it chooses a random location from the list.
      Now the firefighters may have more bombs to put out. If a firefighter puts out one of the bombs or disarms it, then they receive 1.5K for disarming or putting it out.

      The Terrorist idea sound nice till you start to talk about the bomb.I can tell you that it would be quite annoying especially players who are being hated by most people.
    • Re: More great suggestions for wong to shoot down

      TF2274_r.2.0 wrote:


      I like the vendor idea. Buyers and sellers mixed up is confusing.

      I like the stripper idea. I say keep the prices the same, but instead of shortening all of the times to the same amount, cut all of the times in half (and maybe 1/3 for the highest level or two of healing from the stripper).

      As for the fireman thing, I have a better idea. Firefighters are there not to promote crime, but to prevent damage by means of disarming bombs or putting them out if they've already gone off. So how about instead of firemen being able to increase the growth, they kill the plants. If the waterhose is on a plant then it's growth is REVERSED and its level of growth is reduced at a rate that is 5 times its growth rate. Below is a pseudo code snippet to represent what I am suggesting:

      Source Code

      1. int plantGrowthAmount = 80; //plant is 80% grown
      2. int plantGrowthPerSecond = 1; //plant grows 1% of the way per second
      3. if ( firefighter is hitting plant with hose)
      4. {
      5. plantGrowthAmount = plantGrowthAmount - (plantGrowthPerSecont * 5);
      6. //every second firehose hits plant, plant growth amount is reduced by 5 times its growing rate
      7. }
      8. else
      9. {
      10. plantGrowthAmount = plantGrowthAmount + plantGrowthPerSecond;
      11. }
      Display All


      I also recommend we do something to promote the players to plant bombs. Oh I got it:

      JOB IDEA: Terrorist
      If you have the "Terrorist" job, you will receive alerts for where to plant a bomb. If you have this job and a player uses the /requestbomb command, the player is charged 3K and all "Terrorists" are alerted with a chat message and some sort of indicator to indicate where the bomb should go is shown to the player. If a terrorist plants a bomb in that location, then he gets the 3K. If no players submit a /requestbomb then the server will make one randomly by using a location list. The location list would be a list of locations set by the admins for the server to make bomb requests at. When the server makes bomb requests for the terrorists, then it chooses a random location from the list.
      Now the firefighters may have more bombs to put out. If a firefighter puts out one of the bombs or disarms it, then they receive 1.5K for disarming or putting it out.


      Great IDEA> I would love to see the Terrorist job come true.
      <a href="http://steamsignature.com"><img src="http://steamsignature.com/profile/default/76561197989684972.png" alt="" title="" /></a>
    • Re: More great suggestions for wong to shoot down

      It's hard enough to find people's plants already. Breaking locks to get to plants, sneaking past people closing a door, It's all a lot of work for a measly couple of bucks. That's why snatch and grab works so well, there's as not much planning needed.

      Helping grow plants would encourage a teamwork atmosphere mature. Especially inside clans.

      Making the terrorist cost a lot of money is a good idea, but I wonder if firespaming a noobs house would become too popular though.


      I don't want to derail your creative ideas, but It might be better to promote ways to help each other make money. The terrorist thing would promote more fuckery among a shitload of fuckery already in progress.

      [ Team Ajax ]

      The post was edited 1 time, last by polskon ().

    • Re: More great suggestions for wong to shoot down

      1. people should explore the map and all NPC vendors

      2. no need for plants too grow faster its slot based as far as i know

      3. thats dumb cause in real life "Head" doesn't cost as much as "Sex" depending on what hooker you get and their rates
    • Re: More great suggestions for wong to shoot down

      that's cause im right why would u change the love make too just 250$ when people pay all sorts of different rates in real life personally its more realistic too have the different options i myself usually pay the stripper 750$ but im not greedy some people are, its player opinion i dont think stripper job should be messed with