This could be a good job, maby limit the amount of times you can pick pocket the person.
New Job: Pickpocket
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
-
yeah that would be cool but have like a cool down of a decent amount or a certain amount of times you can pickpocket the same person?
-
Can't wait for the day under10's run around pickpocketing me, and I get reported for killing them."pseudo want to be mafia gang punks" - Darth Tater
-
Now..... Tis is a good job. Imma use that job all day lol.
<a href="http://steamsignature.com"><img src="http://steamsignature.com/profile/default/76561197989684972.png" alt="" title="" /></a> -
Could be fun but sounds too OPNeed help? Bored? PM or add me on Steam!<br /><br />http://steamcommunity.com/id/bullethunteer/
-
I like it!"Logh do namhaid, ach cuimhnigh ainm an bastaird ar."<br />An Irish saying, "Forgive your enemy, but never forget the bastard's name."
-
Sounds like a cool job. Maybe limit the options of what items to a Weapon and a Food item. How about 100 crime for each time you pickpocket?
-
Lol what about if some one goes afk he can lost his whole Inventory within 12 hours ... You must make a fair system.<br />| Game Servers | Voice Servers | Dedicated Servers | VDS/VPS | Webhosting |<br />|Chicago IL | Dallas TX | Germany Frankfurt |New York NYC | Seattle Washington |
-
Mojo wrote:
Lol what about if some one goes afk he can lost his whole Inventory within 12 hours ... You must make a fair system.
Yeah that's true, you get farmed then lose all your weapons in inventory... Another way I was thinking you can't do it to a person who was afk for more than 10 minutes so he won't get farmed as fuck, and put a small cooldown like a 1-5minutes per pickpocketing. Also if easside meant a weapon on them then ignore this, if not then perhaps re-consider.~Captain Canadia -
I think that I've come up with something cool. The job could be designed so it doesn't hit so hard on the victim's bank but doesn't make it totally worthless.
-Pick pocketing could yield a random item worth between $100-$9999 (weapons, locks, lockbreakers, bomb, invis cloak) unlinked and unrelated to the victims inventory. In addition, it would take $1-1000 (Could scale for every 10 hours you're logged on) off the victims bank. This way the thief gets a nice item regardless of who he pickpockets, and some money but also prevents the victim from losing too much cash if being farmed.
-Being afk for 8 hours could cost you 8k but assuming you are scaled all the way up to that threshold, it wouldn't be much in the long run - Less than 2 plant runs
-Victims have a cool down of 1 hour, like the Strippers "Too Tired" cool down - The pick pocket action has no cool down itself though
-Have the ability, but small chance, to fail.
[ Team Ajax ]The post was edited 1 time, last by polskon ().
-
Owned!!! wrote:
Mojo wrote:
Lol what about if some one goes afk he can lost his whole Inventory within 12 hours ... You must make a fair system.
Yeah that's true, you get farmed then lose all your weapons in inventory... Another way I was thinking you can't do it to a person who was afk for more than 10 minutes so he won't get farmed as fuck, and put a small cooldown like a 1-5minutes per pickpocketing. Also if easside meant a weapon on them then ignore this, if not then perhaps re-consider.
Yeah it shouldnt be a farm AFK job, it should be a sneak-up-on-the-unsuspecting job. Needs an AFK timer.
"pseudo want to be mafia gang punks" - Darth Tater -
I see a variable named MoneySteal but what is 4,103. Is that $4-$103. That's super low!
I don't know how or if you want to implement scaling but lets consider how this would work on a $1000 bank account, and a $1 000 000 bank account[ Team Ajax ] -
Well if I wanted to pick pocket someone I'd just shoot them in the head. 4.5K later, I'm not losing any sleep over a shotgun or $103.
I'd hate to see all this effort turn into another "RP GUIDE" job.[ Team Ajax ]