Suggesting a new rule : NO SPAWNKILL

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    • Suggesting a new rule : NO SPAWNKILL

      I'm pretty sure that everyone has been in this situation where you keep getting spawnkilled witch is hell of annoying.

      This is the reason why some of us quit. For an exmaple. If i accsidently kill a douchebag that's a pretty good member, he'll probably say something like "IT'S ON BITCH". Then the douchebag takes his clan and just keeps spawnkilling the guy that just spawns again and again and again.

      So i thought, why not ask the staff to put up a new rule? A rule that makes roleplaying REAL roleplaying instead of DM?

      And to you people that hav'nt understood yet, do you think that it would be fun to play this game if you keep getting spawnkilled?
      The answer is no, because the people that joined this server came for roleplaying, not DM. If they want DM, why not join a DM server instead?

      People that i don't want any comments from:
      Excess (99% sure that he'll flame)
      Sliva (99% sure that she'll flame)
      Godfather (99% sure that it'll be spam :P)

      P.S Do not spam shit in this post like "OMFG, HE SPELLED WRONG, LUL!", be serius about this.
      If you do not like this, then type a good reason :)
    • Re: Suggesting a new rule : NO SPAWNKILL

      I'm up for it. With so many people around in this average size map. I'm certain that a person can be killed again after the second spawn in a few seconds.
      <a href="http://steamsignature.com"><img src="http://steamsignature.com/profile/default/76561197989684972.png" alt="" title="" /></a>
    • Re: Suggesting a new rule : NO SPAWNKILL

      Proctor wrote:


      I don't see the point. If you're going to be killed, you're going to be killed. That rule is impossible to enforce. A VIP could just spawn, switch to shotgun, and blow your brains out.

      You didn't understand me, didn't you?
      When i ment pro people.
      I ment flying rebels with 275 hp with suits that always shots 2 bullet kills with revolver.
    • Re: Suggesting a new rule : NO SPAWNKILL

      Proctor wrote:


      It doesn't matter what their "skill" level is, (275 hp is actually not indicative of skill at all) spawn killing is still impossible to enforce. These players aren't at every spawn point at every second. It's not difficult to spawn.

      If they're a outspreaded group you'll get killed on almost every spawn point and if that does'nt happend you'll get spawn killed later anyways.
    • Re: Suggesting a new rule : NO SPAWNKILL

      Proctor wrote:


      What's the major difference between getting spawnkilled and killed?

      What's the diffrense between getting annoyed a bullied?
      It's that the person who killed the guy before just comes and kills him again before you even know it.
      But if this rule is on they actually let the player be free for a while and have some fun then he might get some guns to so the killer gets killed instead.
      This is what i call a bit more kind of a fair game :)
    • Re: Suggesting a new rule : NO SPAWNKILL

      I agree, how could you enforce this well?

      Sure it's annoying when it happens, but you don't lose anything when you're spawn killed, you also respawn right away.

      On the offchance that you spawn right in front of the person who's trying to kill you, the most you're out is 6 seconds of your life.

      I don't think this problem is big enough to justify the headache it would cause to enforce it.
      "pseudo want to be mafia gang punks" - Darth Tater
    • Re: Suggesting a new rule : NO SPAWNKILL

      Hales wrote:


      I agree, how could you enforce this well?

      Sure it's annoying when it happens, but you don't lose anything when you're spawn killed, you also respawn right away.

      On the offchance that you spawn right in front of the person who's trying to kill you, the most you're out is 6 seconds of your life.

      I don't think this problem is big enough to justify the headache it would cause to enforce it.
      ////////////////////
      I agree, how could you enforce this well? Sure it's annoying when it happens, but you don't lose anything when you're spawn killed, you also respawn right away. On the offchance that you spawn right in front of the person who's trying to kill you, the most you're out is 6 seconds of your life. I don't think this problem is big enough to justify the headache it would cause to enforce it.
      ////////////////////
      Would satisfy some people but it is physically Impossible to enforce it beside a spawn shield which no one will like.

      Ik what you mean but i disagree on that, it's impossible, you can actually see it, my gametime is only 10 hours and so far i've seen about 7 people who has been spawn killed. And we already got some rules that's even harder to enforce then this.
      Like these two rules:

      - Even if your outside of the bank, and your near the bank walls. This is consider hiding in the bank due to the no-kill-zone. (I've only seen a admin kicked a player once and there are about like 5 players in the bank all the time).

      - Do not use any health binds, rob binds or any other macros (I've seen many enemies with this and there is'nt even any ways to detect it so i would say twice as hard to enforce it then this rule)

      And if they really want the spawnkillers caught you can record it by using the command "Record (Vid name)" in the console then type "stop" when you're done then check the folder (Program files/Steam/Steamapps/steam name OR common/Hl2dm OR half life 2 deathmatch/HL2dm OR Half life 2 deathmatch) and there is your recording file placed witch you can send to a admin so he could ban/kick him :P

      The post was edited 1 time, last by FPSgamer ().

    • Re: Suggesting a new rule : NO SPAWNKILL

      Syle22 wrote:


      we could put in a plugin that gives you invincibility untill you fire or run out of 5 second time limit


      But then you'd just have the reverse problem, people using their invincibility to easily kill players they spawn near.

      I really think this is a non-issue given the amount of spawns, map size, and what you lose when you're spawn killed (nothing).
      "pseudo want to be mafia gang punks" - Darth Tater
    • Re: Suggesting a new rule : NO SPAWNKILL

      Hales wrote:


      Syle22 wrote:


      we could put in a plugin that gives you invincibility untill you fire or run out of 5 second time limit


      But then you'd just have the reverse problem, people using their invincibility to easily kill players they spawn near.

      I really think this is a non-issue given the amount of spawns, map size, and what you lose when you're spawn killed (nothing).

      This.
    • Re: Suggesting a new rule : NO SPAWNKILL

      I had the idea of giving invincibility to players who have not moved since they have spawned. But I came to the conclusion that it would be just as easy for other players to push them out of the spawn for the kill.

      I agree that this is unenforceable and unnecessary.
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