New way for cops to find crime.

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    • New way for cops to find crime.

      Tracers get too easy, and quite often leads to camping. I was thinking that cops should see crime above 1k (as it currently is) but instead of seeing tracers, they (cops/admins) see evil beams on those with crime. Of course, leave a tracer for those who get to bounty.

      The idea comes from when I played on Hidden Source. There was a plugin that when in spectator mode, you could see a tracer on the Hidden. Was thinking something could be done for cops and rebels with crime.
    • Re: New way for cops to find crime.

      Wong wrote:


      1. Cops can see crime above 1000+ in the HUD but not as a actual tracer.

      2. Evilbeams are for crime that has not reached bounty.

      3. Tracers or trails are for people with bounty.

      This things can be switched except number 1. If a similar idea is implemented,a new cop wouldn't be confuse and wouldn't kick wrong door. This would make crime cuffing more organized.

      Good idea by the way.

      The post was edited 1 time, last by Fong Tin-yau ().