Ideas For a New Admin System

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    • Ideas For a New Admin System

      Haven't made a post in a while so I thought I'd compile some thoughts I've had over the past year in one post.

      I've always noticed that there are too many admins on this server, it's just a fact, the server is top-heavy. Some might see this as being a good thing because it means that there is always an admin to help someone in need, so it benefits the server and the players to have an abundance of admins. This is not the case in Syles.

      In an age where players (admins and non-admins) are hard to come by, committing so much of your player base to admins turns out to not be such a great idea. You end up taking players who contribute so much to your servers interest level by making clans, creating drama, helping new players--and you stick a rank on them which requires them to stop doing everything and keep a look-out for violations. On top of that the old admins we have never seem to lose their admin power, so they are free to come back and abuse it, bump heads with the new admins, and create a general clusterfuck or drama that's completely unnecessary.

      I'll cite examples without getting too personal or derailing my point. Zak? Eldrun? Old Doctor? These are players the server needed as players. Guys like these used to make clans every week, battle, truce, report, fight with each other, now they sit back and look for violations (zzzzZZZzzZZZzz). I'm not even criticising how well these guys perform as admins, none of them are great, but that's not even the point. The point is that they are all more valuable to the server as players rather than admins. On top of that if they try to do the things that make them valuable as players when they become admins, which is common, it's even more of a mess.

      In addition have old admins who come on the server once a month, do some shady stuff because they still have admin but don't care about the server, than leave. The system is so political that these people aren't deleted as soon as they lose their usefulness, there is no structure to the system and more problems arise as a result. The system works like a ladder for the player to climb, player->cop->admin->superadmin->elite->root, why do we need to many ranks? These are like crack to the powerhungry. I see 5 people in the server and 18 down the side panel, I know most of these are inactive, but are they stripped if they are?

      My solution is a new admin system with what I like to call "slots"

      The structure looks like this.

      1 Owner
      1 Head Admin
      4 Admins

      The admins occupy admin "slots" slot1,slot2,slot3,slot4

      If the admin in "slot2" becomes inactive or is stripped, a post should appear in the admin forums asking people to apply for slot2, the best applicant is selected, admin numbers never go over 4 active admins. If someone thinks they deserve admin but no slots are open there is no reason for them to become disgruntled about not getting admin. Old admins don't feel slighted by the server for being stripped when they are inactive because no reasonable person should think they deserve a slot when they are away from the server. If an adminx loses his admin he should be able to apply alongside others for his slot, assuming he promises to be more active or stop the behaviour that got him stripped. The head admin looks over the applicants and the comments about them and makes a final call on it.

      The main criteria the Head Admin should be looking for is :

      1. Is this player going to be a smart, capable admin who shows little bias or possibility for abuse?

      2. If the answer to 1. is Yes, Is this person more valuable to the server as an admin than a player? (Really Important)

      Admins should have as little power as they absolutely need to be effective for the server, nothing more.

      Strip all of the admins and open 4 slots, I don't see why we need any more than that if they are active honestly, if you change this number do it before you open applications so it doesn't look like the number of slots is subject to change. Post the 4 admins on the side of the forums so everyone knows who occupies each slot.

      Would be interested to hear thoughts.









      "pseudo want to be mafia gang punks" - Darth Tater
    • Re: Ideas For a New Admin System

      Maybe you should forget about who posted it, and realize he is fucking on to something.
      &quot;Logh do namhaid, ach cuimhnigh ainm an bastaird ar.&quot;<br />An Irish saying, &quot;Forgive your enemy, but never forget the bastard&#039;s name.&quot;
    • Re: Ideas For a New Admin System

      funny thing is they are active 2 basic 1 elite and 2 root in game so yeah idk whats your problem but i agree with you in one thing the admins who dont play anymore shoud not have admin anymore
      You wanna disrespect me, you little fuckin&#039; punk?<br />Everything I&#039;ve done to be who I am? As far as I&#039;ve fuckin&#039; come?<br />I&#039;ll slap you so fuckin&#039; hard, It&#039;ll feel like you kissed a freight train.<br />Fuck you!
    • Re: Ideas For a New Admin System

      Ok, here is Spriggs' no-bullshit-git-er-done plan.

      Everything Hales said.


      Apartment clearing, the way we did it before.


      Done.
      &quot;Logh do namhaid, ach cuimhnigh ainm an bastaird ar.&quot;<br />An Irish saying, &quot;Forgive your enemy, but never forget the bastard&#039;s name.&quot;
    • Re: Ideas For a New Admin System

      From the point of view of someone who is an inactive admin.

      Personally I don't care about losing admin in-game, as long as I can get my personal job(same thing as normal jobs just spawn with a crowbar and no /job special thing). In my case all I would like to see in return to losing admin in-game is a forum mod thing that has access to everything I currently have just without admin being attached. Mainly because I may not be active in-game but I do check here regularly.

      Also, I'm fairly sure the limit is just put in place so we don't have a server full of only cops/admins there are no actual limitations due to code at least I don't think there is.

      I do like what your saying, however here's the reason we have so many...I think lol

      Long ago before pretty much any of the people playing now were around, we had 3 proper ranks and one unused trial rank. Trial(extremely limited 6 hour Trial admin), Regular admin(Basic, they could kick, ban, basic RP stuff), Super(could set wages/crime, give stuff and so on) and Root(access to everything). Then one day we promote an admin who had been a Basic/Regular to Super he then decided to abuse the living fuck out of giving items and setting wages and so on at first Syle simply removed those commands from that rank. Sometime during all this we changed from Mani Admin to Source Admin I don't remember when, sometime during the long ass time we were running only Freemancity we made Elite admin which is basically old Super Admin.


      In an Ideal system you have at least one admin online during all times of day however in this game that doesn't really matter much, just need a couple admins on during peak hours and the rest of the day just have someone available at the very least.
      Butts.