As most of us know that have actually had cop before, it's one of the least profitable jobs in the game. What I'm going to suggest is a couple of things that may make the cop job so you don't lose money and players that actually have it will want it. And yes I relize alot of the players that have never played cop and would hate to go to jail will disagree with some of this, but i'd like some cop and former cop input if they think these new suggestions are good. and if we do implement the new EXP system I suggested then we can raise the EXP needed to rank up for cop jobs.
Suggestion #1: Kickdoor more profitable.
When ever there is a player with enough crime to kickdoor, even if they have 10k crime, you kick door and always lose money. This encourages players to drug stack and camp in there houses. For this to become more profitable we can do a couple of things. Lower kickdoor price. bring up the amount of money cops get for destroying and finding drugs in searches. And lastly for another later suggestion raise the amount of money you get for jailing somone. (a differnt version will be suggested later).
Suggestion #2: Experince variations.
Many cops run into a player or a couple of players that they just can't cuff and when they do they get the same amount of exp as any other player. I think what could be done is do differnt amount of experince for differnt amount of crime level cuffed and jailed.
Exp chart:
1200-2500 crime = regular 2 exp (or 1 exp if the entire exp system is changed a bit or if thought better with new system.)
2501-5000 crime = 4 exp (or 2 exp)
5001-10000 crime = 6 exp ( or 4)
10001 <x = 8 exp (or 6)
*Exp could be changed if thought better.
Suggestion #3/4
Complete revamp of Money earned for jail.
Since some of the reasons most cops don't like playing cop is because you can easily make significantly more money on a differnt job. A fix to this could be, A). Rase the amount of money for jailing people or B). Completely get rid of the inital money earned for jailing a player and do a "Money-over-time" system. I think a "money over time" system would be better because it would encourage cops to keep people in jail and off the street from making money balancing out the cop and rebel economy. Plus it will allow cops to make money just like regular players and make the cops actually want to be cops. heres how the system will work.
$1(2) per second in jail, so if you jailed somone for 60 seconds the cop would earn $60(120), If they were jailed for 180 seconds the cop would earn $180(360).
*The () is if everyone would rather do a $2 per second instead of one.
Please consider all of these and post your thoughts below.
Suggestion #1: Kickdoor more profitable.
When ever there is a player with enough crime to kickdoor, even if they have 10k crime, you kick door and always lose money. This encourages players to drug stack and camp in there houses. For this to become more profitable we can do a couple of things. Lower kickdoor price. bring up the amount of money cops get for destroying and finding drugs in searches. And lastly for another later suggestion raise the amount of money you get for jailing somone. (a differnt version will be suggested later).
Suggestion #2: Experince variations.
Many cops run into a player or a couple of players that they just can't cuff and when they do they get the same amount of exp as any other player. I think what could be done is do differnt amount of experince for differnt amount of crime level cuffed and jailed.
Exp chart:
1200-2500 crime = regular 2 exp (or 1 exp if the entire exp system is changed a bit or if thought better with new system.)
2501-5000 crime = 4 exp (or 2 exp)
5001-10000 crime = 6 exp ( or 4)
10001 <x = 8 exp (or 6)
*Exp could be changed if thought better.
Suggestion #3/4
Complete revamp of Money earned for jail.
Since some of the reasons most cops don't like playing cop is because you can easily make significantly more money on a differnt job. A fix to this could be, A). Rase the amount of money for jailing people or B). Completely get rid of the inital money earned for jailing a player and do a "Money-over-time" system. I think a "money over time" system would be better because it would encourage cops to keep people in jail and off the street from making money balancing out the cop and rebel economy. Plus it will allow cops to make money just like regular players and make the cops actually want to be cops. heres how the system will work.
$1(2) per second in jail, so if you jailed somone for 60 seconds the cop would earn $60(120), If they were jailed for 180 seconds the cop would earn $180(360).
*The () is if everyone would rather do a $2 per second instead of one.
Please consider all of these and post your thoughts below.