So yeah, I had this huge list of changes I was gonna make.
Most of it's done. All that's left are to add a few teleporters, fix some texturing and minor bugs, and then just start adding random shit until I run out of brushes again. I reworked the lighting system in the PD tunnels. That alone freed up a few hundred brushes.
Some tunneling was removed for normal tunnels.
As far as the main issues go, the biggest "Fuck No" responses were for small apartments and gang bases. I guess the medium size housing is actually decent according to survey responses. So yeah, I will be adding some more small sized apartments, like plenty more. I will also add some mansions I guess. Some complaints were that the buildings were a little blocky. Sorry guys, but I can't do much about that if I'm going to add more apartments. I know it causes the map to lack some of the artistic style, which I am trying to give the map some of, but please understand that people want stuff like more apartments, more of this, more of that, etc. As of now, the real bottleneck is brushes. I am at 7748 out of 8192 brushes, so 444 remain. Entdata is also high, but not that much higher than it was in the currently active map version.
Once the above stuff is done, then I will send off some pictures to a friend of mine. I'll see if she'd be willing to maybe draw over those pictures some suggestions to make it look better, which I could then implement in Hammer editor. Just remember guys, Source Engine is a piece of shit with many unnecessary limitations that I can't help, so I'm doing the best with what I have. I will put a decent amount of detail into the mansions because everyone wants the mansions to be nice, so with the new small apartments I'm gonna add, those buildings are going to be very very simple. People want some artistic detail, more apartments and gang bases, etc, so it's all about balancing the remainder of my "budget" across those features based on a large number of variables that I must consider.
Most of it's done. All that's left are to add a few teleporters, fix some texturing and minor bugs, and then just start adding random shit until I run out of brushes again. I reworked the lighting system in the PD tunnels. That alone freed up a few hundred brushes.
Some tunneling was removed for normal tunnels.
As far as the main issues go, the biggest "Fuck No" responses were for small apartments and gang bases. I guess the medium size housing is actually decent according to survey responses. So yeah, I will be adding some more small sized apartments, like plenty more. I will also add some mansions I guess. Some complaints were that the buildings were a little blocky. Sorry guys, but I can't do much about that if I'm going to add more apartments. I know it causes the map to lack some of the artistic style, which I am trying to give the map some of, but please understand that people want stuff like more apartments, more of this, more of that, etc. As of now, the real bottleneck is brushes. I am at 7748 out of 8192 brushes, so 444 remain. Entdata is also high, but not that much higher than it was in the currently active map version.
Once the above stuff is done, then I will send off some pictures to a friend of mine. I'll see if she'd be willing to maybe draw over those pictures some suggestions to make it look better, which I could then implement in Hammer editor. Just remember guys, Source Engine is a piece of shit with many unnecessary limitations that I can't help, so I'm doing the best with what I have. I will put a decent amount of detail into the mansions because everyone wants the mansions to be nice, so with the new small apartments I'm gonna add, those buildings are going to be very very simple. People want some artistic detail, more apartments and gang bases, etc, so it's all about balancing the remainder of my "budget" across those features based on a large number of variables that I must consider.