BPN17 wrote:
Fizzle wrote:
What should happen is a ground zero level server whip to which includes all inventory items and currency at the disposal of the player. By doing this will not, if effectively, place the server in a position of a clean slate; to which people cant start gaining and reaching certain aspirations rather then moaping about in the state of absolution. Point being, money is currently working nothing if not in large quantities; STOP giving people shit they'll only pocket later, and STOP giving people starting cash so others are above their current state of wealth.
and
This will only help the players that are never on ie. You.
The players who play all the time have bank and will be upset they're on the same lvl as inactive players due to econ wipe and may not return to the server. What should happen is the higher up your bank is the less percentage you have to pay out.
Ex:0-10k 50%
10-50k 25%
50k-250k 20%
250k-500k 15%
500k-1m 10%
2m+ 5%
That way some players arent loosing millions/hundreds of thousands compared to some loosing thousands
Of course numbers can be edited but there should be a curve at some point
Inactive as in attaining a job in order to keep a house, feed myself, clothe myself, and keep tabs on everything else socially whilst explicitly attempting to make time for this server; you know, like being an adult i.e. not you. If you where doing your job as an admin, you'd know the first directive is, and I quote;
[quote author=BPN17] I believe one of the most important aspects of admin is to help the new players out. I believe its important to help them with financial support and teach them the rules. I can do this by supplying them with arms, drug seeds to give them a head start, and to also show them around the map or certain hot spot locations such as dealers and banks.
[/quote]
You don't make sense, you're abhorrently giving things away while supporting a percentage of allocated funds received to the already rich and experienced player? Is this how you expect to fix the economy? To simply do that would only delay the inevitable; then such a situation will arise again, to which we will repeat this entire argument.
The easiest, and simplest action to take is to just whip it as if the server just started; a simple refresh that can take place to open opportunity and not just simply gaining through being idle on the server, AKA printing, and growing. If that is what you call being 'active' on the server, then the previous times I've been on was nothing much but just a boring waste of my limited fun time.
Now let us retract to the main source of concern, and that is players having relatively good amount of fun on the server. Forthwith, the role play schema we have is a chance to reenact how a game would be transcended to image city life. Of course pompous things happen for the sport of having fun, but fucking up the economy to a point where the prices have so many digits in it, and that the 1% of the server is actually poor, and the rest of the 99% has billions of dollars. It's in fact gotten so bad that noone can have fun on the server, so much that it's actually a chore to get on- because all you'll be doing is walking around, talking, and just idling on the server.
Fun happens when you are presented with a challenge, having everything on a silver platter isn't fun, going around and randomly killing afkers and others isn't fun, it happens so much that it got boring, you've gotten so much wealth, you basically don't need to go on the server anymore since, in a sense, beaten the 'game'. And just spoon feeding people money isn't going to fix anything.
ye same