xD well i have to say hahaha sorry xD some more of this places i maked xD well now with the new rouls i know what to do later and in the future and not just listen what they want to have Tv banned
No new rules yet. This is just a discussion, feel free to share your point of view.xD well i have to say hahaha sorry xD some more of this places i maked xD well now with the new rouls i know what to do later and in the future and not just listen what they want to have Tv banned
My list would then entail.
If I need to be more precise then speak up but that would be the list that I personally would like to see in the MOTD.
- Resize may not be used for Defensive Propping unless the Prop is made Transparent to a level that both sides can easily see through or a Prop that Neither Player can see through. Cosmetics are fine.
- Propping Defensively should be done in a way so that both players can either A. See and Shoot One another or B. Not be able to shoot each other but the Defending Play could see the Attacking Player.
- 0 0 0 255(Black) is prohibited from Color Scheming an entire home unless the Prop Layout doesn't create a Maze or Blackout Room.
- Transparency on props needs to be easily identifiable upon entering a room with said prop. If you enter and room and can see the prop then it needs to be at a level that is quick to notice.
- You may Block off all but One door to enter your home.
- Creating a Defensive Prop set up that makes more Kick-Doors than the house would normally have is Prohibited.
- Crouch Tunnels may be used for Defensive Propping as long as it's in accordance to Number 2 above.
- Gravity Doors are Prohibited.
Explanation on Defensive Propping.
Defensive Propping is setting up your home with props that work in your favor against other players. Props that are set up to impede movement or to block view are examples of Defensive Propping.
If your props give you a clear advantage over Cops or other Rebels breaking into your home through the use of Movement Impairment or Vision Blocking then they are considered Defensive Props.
those are going to have to be worked on [mainly] individually. Some interact but this is going to have to be done slowly one at a time in the open forum. Here are some comments anyway.
The defensive propping definition [quite a nice one] is still too subjective ...as is "both sides can easily see through" Been there Done that.
The points you list - for MOTD use the words need to be severely cut.
As with the one I made from Ant's suggestion.[and I have a mod so that it reflects one of your list too] Try some Do and Do Not constructions. BTW - I would oppose Grouping rules under 'allowed' 'disallowed' headings UNLESS the Do/Do not still appears in each rule.
for 1). does this produce the same result? : - 1). Defensive Propping 'resize' must meet the min/max Transparency Standard.
ie Min Transparency would be opaque ie alpha = 255 and Max Transparency would match the Standard ... 863 /db_create models/props_junk/wood_crate001a.mdl 1 with alpha = 100
for 2). do you mean this? 2). One-way-vision props must not be shoot through.
re 3). define maze. Eas's def is a 'fake' one. We had a rule that spoke of the number of bends. The rule that was suspended is "Do not make any kind of maze for players."
So you mean two rules...
3a). no darkout mazes [meet Colour Standard]
3b). no darkout rooms [meet Colour Standard]
[remember - the details are in WIKI - the succinct rule is in MOTD]
re 4). We HAD a transparency Reference Standard - it was suspended to discuss resizing.
It can be reinstated easily for any instance of use of the changecolor command.
---- 863 /db_create models/props_junk/wood_crate001a.mdl 1 with alpha = 100 ------
re 5). already in MOTD..... "All but one entrance can be blocked off.
The Prop doing the blocking must not intrude on public space." I would add visual intrusion too, and in Wiki that it must be done in a way to deter doorkicks. I would move that second sentence of the rule to Wiki.
re 6). I would rather see proppers have the challenge. It can't be done that often anyway. Kickdoor price has been lowered to 1/3 of what it was.
The suspended rule reads "Do not create a situation that produces more lockpicking or kickdoor actions to break into houses than intended."
re 7). in what way isn't that already covered by 2) ?
re 8). No GravGunDoors [the defs and examples would be in Wiki]
My suggested rules/wording go as follows:
1: All props must be visible. If you wish to make black props, neighboring props have to show a difference in color / tone.
2: Resizing props is okay as long as the prop being resized is not one-way view. However, one-way view may be used against a solid wall
(to preserve cheap window blockings)
3: All defensive props MUST show both the attacker and defender. If there's a disadvantage to one side, there needs to be a disadvantage to the other side to balance it out.
(meaning you CAN use shoothrough props as long as both sides cant see each other)
4: No placing props that will have to be 'unfrozen when the map crashes' for players.
Alex, what you have written can be considered 'concepts' - they need converting to Rules. I'll try the same on these as I did on Beef's and Ant's. There is a lot of subjectivity that needs to be specified out.
Some of you agree on some aspects.
I can't stay now, please don't reword yet, but these things jump out....
1). ..... a large black dumpster can defeat this. And Colour depth is more important than Black.
2). .... agrees
3). .... disagrees with itself and precludes solid walls
4). .... idea? Let them agree to wait for Reset OR they Buy the service. Also ref args re Admin advantage. Should include jamming doors here.
Thats why I wrote "Fairs" meaning in the Wiki part. Ideally the House should always be propped in a way thats leaning more towards the tenant since they live there. Basically One-Way-See Throughs due to Resize are ruled out due to being overly advantageous to the tenant.I agree with everything BUT number two. But, if the shoot out visually appears to be blocked due to resize it shouldn't be there.
Feel free to discuss I've been open with ideas with propping lately because of some of the bases turning up.
These are what I'd like to see as Propping Rules. Can we get some agrees or disagrees to get this hashed out.
Admin Propping Rules - See Wiki for Examples.
Resize command may be used on Non-One-Way-View props. One Way View props may only be used on inaccessible windows.
Props must be placed in a way that Shoot Outs are "Fair" for both sides.
Black may not be used in Mazes or in groups which create a Black-Out Room.
Transparent Props must be easily identified upon entering a home.
Props that require an Admin to Unfreeze them after a Restart or Crash are Prohibited.
Admin Propping Wiki
Resize is to be used on props for Cosmetic purposes or to block a window while allowing the player to still be able to see out of it while not being seen. If used to block a window then said window needs to be inaccessible. Glass Doors or Windows that are doors are Prohibited from having a One-Way-View prop.
Fair to both sides means that Both Players can see and shoot at one another. It is also considered Fair if a Player can see the other Player but not be able to fire at them. If a Player can see the other and shoot at them but the Player being fired at cannot see and shoot back then it is considered Unfair.
Black-Out Rooms are rooms where a Player enters and can only see Black causing the Player to get Disoriented. Black-Out Mazes are the same idea but have Black Props hidden inside that create a route that a Player must traverse to get to the end.
Transparency must be easily seen when the prop is within the Players View. Exceptions being Props behind other Props or in other rooms, however these props must still meet the Transparency when coming into view.
Thats why I wrote "Fairs" meaning in the Wiki part. Ideally the House should always be propped in a way thats leaning more towards the tenant since they live there. Basically One-Way-See Throughs due to Resize are ruled out due to being overly advantageous to the tenant.