Hey guys, so firstly I have to say that with being in college, I'm trying my best to maintain the plugin code.
I do have a bug or two trickling down the pipe from Koala, and they will be fixed most likely in the next update.
In this post I wish to address some new features that will be coming up:
1) Inventory limits reworked: The inventory mass system was a failure. It was a bad idea in general. So now I'm going to be doing a new system of inventory limiting. It will be a lot easier and less restrictive, but I want your feedback on it. Basically, instead of being limited by mass, you will be limited on item quantity. The idea here is that your inventory will be limited to 1000 items regardless of the item. For example, if you hold 1000 locks in your inventory, then it is full. If you have 100 revolvers, 100 shotguns, 10 revolver ammo, and 100 locks, then you have 310 items in total, and therefore can hold another 690.
2) New player skin is definitely coming back. It was a good implementation done by bob where players under 5 hours are given the new player skin.
3) New player protection. This is a fairly new idea on here. Something that I had actually proposed long before I even knew how to code stuff in sourcemod. So let's put it like this:
Player A is a new player with less than 5 hours.
Player B is an asshole.
Scene 1:
Player B shoots player A.
Player A takes no damage.
Scene 2:
Player A shoots player B.
Player B takes damage.
Player B shoots back at player A.
Player A now takes damage for having shot player B.
Scene 3:
Player A shoots player B.
Player B takes damage.
This kills player B.
Player B respawns and shoots player A.
Player A takes damage, and is killed by player B.
Player B shoots player A again after player A respawns.
Player A takes no damage until shooting player B again.
So basically my proposal for a noob protection system is to make new players invincible (except for cops using a stunstick) until they fire on somebody. If a player with less than 5 hours shoots anybody, then whomever they shot can kill them once. So if a new player shoots 5 different people, then all 5 people would be able to kill the new player one time. So if a new player shoots you, you get to kill the new player. After making the kill, you can no longer damage that player until you have taken damage from them again.
4) Relating to inventory limitations... You can hold 1000 items, but what about item storage. The idea here is that players can buy, place, and use storage cabinets. Storage cabinets would behave like doors in the sense that they would hold locks, and players could give keys to them just like with doors. If an enemy breaks the locks off a storage cabinet, then they can help themselves to the items inside. Cabinets would use the same locks, lockbreakers, as used by the doors. They would be unlocked with a lock pick provided that there are no locks, and they would hold 500 items each. Players could have as many as they wanted, but would be subject to the prop limit where each cabinet would count as a prop.
5) Marriage... A player may marry one other player, or be married to one other player. If you are married, then you have full access to each other's inventory, and can see each others stats at any time, whether or not the other person is online or offline.
I do have a bug or two trickling down the pipe from Koala, and they will be fixed most likely in the next update.
In this post I wish to address some new features that will be coming up:
1) Inventory limits reworked: The inventory mass system was a failure. It was a bad idea in general. So now I'm going to be doing a new system of inventory limiting. It will be a lot easier and less restrictive, but I want your feedback on it. Basically, instead of being limited by mass, you will be limited on item quantity. The idea here is that your inventory will be limited to 1000 items regardless of the item. For example, if you hold 1000 locks in your inventory, then it is full. If you have 100 revolvers, 100 shotguns, 10 revolver ammo, and 100 locks, then you have 310 items in total, and therefore can hold another 690.
2) New player skin is definitely coming back. It was a good implementation done by bob where players under 5 hours are given the new player skin.
3) New player protection. This is a fairly new idea on here. Something that I had actually proposed long before I even knew how to code stuff in sourcemod. So let's put it like this:
Player A is a new player with less than 5 hours.
Player B is an asshole.
Scene 1:
Player B shoots player A.
Player A takes no damage.
Scene 2:
Player A shoots player B.
Player B takes damage.
Player B shoots back at player A.
Player A now takes damage for having shot player B.
Scene 3:
Player A shoots player B.
Player B takes damage.
This kills player B.
Player B respawns and shoots player A.
Player A takes damage, and is killed by player B.
Player B shoots player A again after player A respawns.
Player A takes no damage until shooting player B again.
So basically my proposal for a noob protection system is to make new players invincible (except for cops using a stunstick) until they fire on somebody. If a player with less than 5 hours shoots anybody, then whomever they shot can kill them once. So if a new player shoots 5 different people, then all 5 people would be able to kill the new player one time. So if a new player shoots you, you get to kill the new player. After making the kill, you can no longer damage that player until you have taken damage from them again.
4) Relating to inventory limitations... You can hold 1000 items, but what about item storage. The idea here is that players can buy, place, and use storage cabinets. Storage cabinets would behave like doors in the sense that they would hold locks, and players could give keys to them just like with doors. If an enemy breaks the locks off a storage cabinet, then they can help themselves to the items inside. Cabinets would use the same locks, lockbreakers, as used by the doors. They would be unlocked with a lock pick provided that there are no locks, and they would hold 500 items each. Players could have as many as they wanted, but would be subject to the prop limit where each cabinet would count as a prop.
5) Marriage... A player may marry one other player, or be married to one other player. If you are married, then you have full access to each other's inventory, and can see each others stats at any time, whether or not the other person is online or offline.