Ok so the sounds that keep redownloading aren't even part of the downloads list so idk what's going on. Those files don't even exist in the server files, so idk why Source engine thinks it has to download them.
The solution: I added some really tiny "silent" audio files to the fastdl and put them in the right directory and renamed them. Your client will download those files, but they are very tiny, like 100 bytes (not even a kb). And the files are completely silent.
The maps/graphs file is just standard. It's a file the server itself generates, and most likely modifies. Nothing can be done about that file in particular.
The solution: I added some really tiny "silent" audio files to the fastdl and put them in the right directory and renamed them. Your client will download those files, but they are very tiny, like 100 bytes (not even a kb). And the files are completely silent.
The maps/graphs file is just standard. It's a file the server itself generates, and most likely modifies. Nothing can be done about that file in particular.