1). a player mdl is error [I'll get the details. Seen as unemployed guy selecting counterfeiter iirc]
2). several occasions a player prop has come back as size = 0
3). VIP /resetvipdoor didn't take main owner off inner doors [was Cheesy's old VIP, 3rd down]
4). door labels and prices do not come back after server crash
5). when cop cuffs a Bounty, the bounty goes to cash, not bank.
6). prisoners disconnect. Join jailtime should be increased to a large figure.
7). all of my own playerowned props went away - they now have another player name on them. NO doors sold/bought involved at the time.
8). vip register needs attention/integration so that ALL vip stuff works
12). are the -ve hours sometimes seen in TAB detrimental?
13). The locks on inner linked doors are not given back when selldoor. [only the locks on front door are]
14). robbing crime is too low.
15). menubinds
16). doubling of inventory has happened - no idea if any since 1.03 though.
17). sell house: player props. Door 1035 sold (bottom large at docks) and player props don't [yet] show as global
18). dud printers still hang about
19). current door linking isn't conducive to allowing mate to own inner door and recovering from it.
20). how to jail a cuffee if the menu goes before get to it? [eg fighting off other rebels]
21). is it intentional that Unemployed pays wage, prob counts down to next promo, but doesn't increment hours in the score column?
22). Alex says:- 'Bountied targets arent losing bounties when killed by rebels. They are also retaining/dispensing their bounties.' Note: see later in thread - fix will be applied next map.
23). If an admin selects the map again [as sidezz did cos of lag][and I did later as an experiment] the plugins stalls.
2). several occasions a player prop has come back as size = 0
Fixed. When you reset my vip door, it attempted to reference client index -1 because of how I structured my functions to try to repeat more of my code. It shouldn't do that in the next update.
Not sure why. However, I did find that it might be a function relating to setting entity notices that is causing this to happen. In fact, one door should have loaded, but not the rest.
Fixed
When a player disconnects, the cop receives 3 dollars for every second of remaining jail time the player has. When the player comes back, they should have as many seconds remaining as when they disconnected. Is that not the case?
7). all of my own playerowned props went away - they now have another player name on them. NO doors sold/bought involved at the time.
It is already integrated. If a vip donation gets added to the vip table, then they get their stuff, and they get sm_claimvip and sm_unclaimvip if their VIP level is golden.
9). vip door R shows Buy for $1
10). spectate shows in TAB ?
[s]11). many props break and/or explode[/s]
[tt]Fixed
The only -ve hours you should see are -1 hours. It tends to do that for some reason, but as soon as the person dies and respawns it goes to the correct number.
13). The locks on inner linked doors are not given back when selldoor. [only the locks on front door are]
Doubled the crime increase rate. We'll just have to see how it is and tweak it over time.
Not technically a bug, but I will eventually perfect detection of binds, which will allow me to accept or deny binds for certain items while denying binds for other items.
16). doubling of inventory has happened - no idea if any since 1.03 though.
17). sell house: player props. Door 1035 sold (bottom large at docks) and player props don't [yet] show as global
While adding in the log system, I came across a line of code that was referencing the wrong player when deleting printers. This isn't a huge issue so I'll just see if modifying that line of code fixed it since there's enough other things for me to look into.
19). current door linking isn't conducive to allowing mate to own inner door and recovering from it.
Press e twice on them, or just use the menu and get killed. It's not like getting killed is going to cost anything. If I can perfect bind-detection then I'll start making it where binds will only work for certain things, and jailing a cuffed player will be one of the things I allow a bind to work for.
Yes. Also, hours update on the scoreboard upon your death.
22). Alex says:- 'Bountied targets arent losing bounties when killed by rebels. They are also retaining/dispensing their bounties.' Note: see later in thread - fix will be applied next map.
23). If an admin selects the map again [as sidezz did cos of lag][and I did later as an experiment] the plugins stalls.