Cheesy said about the rate: Bob already mentioned that another RP server uses a rate, and Bob thought it worked well.
BUT why focus on VIP? It is NOT the fact that the rampagers are VIP - it is the fact that they like doing it. Refer the guy who asked for VIP aspects to be removed so that he could continue playing HIS WAY without all the useless argument. I don't like that style of gameplay, but it is one way of doing it.
If you are going to look at RATE, why not start talking about over-trolling or just over-DM-in-RP and limit everyone?
I still feel that I have to remind Volar [and others] that the situation has been around for years.
I say that VIP is not the factor. OK, people can be jealous of the 'free' weapons - but they have been reduced over time too.
The player does not have to expend on expensive weapons - if he continually loses a fight then it is irrelevant that the VIP gets weaps for free.
The defending player needs to change his strategy. I used to do so when I started playing. I had to pick my playing time, and carefully choose the timing of bank runs. I rarely bought weapons - and they were a LOT cheaper then. I can't fight so weapons are near useless.
It falls in the arena of locks and their use/uselessness - strategies are important.
There are several factions among the players and it is possible that a single RP code won't satisfy all the gameplay styles.
BUT why focus on VIP? It is NOT the fact that the rampagers are VIP - it is the fact that they like doing it. Refer the guy who asked for VIP aspects to be removed so that he could continue playing HIS WAY without all the useless argument. I don't like that style of gameplay, but it is one way of doing it.
If you are going to look at RATE, why not start talking about over-trolling or just over-DM-in-RP and limit everyone?
I still feel that I have to remind Volar [and others] that the situation has been around for years.
I say that VIP is not the factor. OK, people can be jealous of the 'free' weapons - but they have been reduced over time too.
The player does not have to expend on expensive weapons - if he continually loses a fight then it is irrelevant that the VIP gets weaps for free.
The defending player needs to change his strategy. I used to do so when I started playing. I had to pick my playing time, and carefully choose the timing of bank runs. I rarely bought weapons - and they were a LOT cheaper then. I can't fight so weapons are near useless.
It falls in the arena of locks and their use/uselessness - strategies are important.
There are several factions among the players and it is possible that a single RP code won't satisfy all the gameplay styles.