Pinned What do you want/expect to see in the roleplay?

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    • Phantom373 wrote:

      I would love to see an indepth gang system where there are sorta ranks and the leader can do more with a gang.
      I'd also like to see Casinos added but instead of like a building you can gamble in, have a player become a gambler and can gamble with other players like rolling the dice or something.
      But then there is that killing during the gamblings might cause trouble and casino no kill zones would probably cause mis usages and wrondoings, maybe something can be figured out.
    • Notorious K.O.I. wrote:

      Phantom373 wrote:

      I would love to see an indepth gang system where there are sorta ranks and the leader can do more with a gang.
      I'd also like to see Casinos added but instead of like a building you can gamble in, have a player become a gambler and can gamble with other players like rolling the dice or something.
      But then there is that killing during the gamblings might cause trouble and casino no kill zones would probably cause mis usages and wrondoings, maybe something can be figured out.
      Valid point there didn't even think of the idea of losing then killing them for the winnings. We would almost need like a map that contains an actual casino and gambling areas where people can't be killed in those certain rooms.
    • Notorious K.O.I. wrote:

      Phantom373 wrote:

      I would love to see an indepth gang system where there are sorta ranks and the leader can do more with a gang.
      I'd also like to see Casinos added but instead of like a building you can gamble in, have a player become a gambler and can gamble with other players like rolling the dice or something.
      But then there is that killing during the gamblings might cause trouble and casino no kill zones would probably cause mis usages and wrondoings, maybe something can be figured out.
      it'd add a little more fun risk. You could even hire people to protect the casino while it's open. Just make a rule for your personal casino (not a server rule) That weapons are not allowed inside the casino.
    • eldrun wrote:

      Notorious K.O.I. wrote:

      Phantom373 wrote:

      I would love to see an indepth gang system where there are sorta ranks and the leader can do more with a gang.
      I'd also like to see Casinos added but instead of like a building you can gamble in, have a player become a gambler and can gamble with other players like rolling the dice or something.
      But then there is that killing during the gamblings might cause trouble and casino no kill zones would probably cause mis usages and wrondoings, maybe something can be figured out.
      it'd add a little more fun risk. You could even hire people to protect the casino while it's open. Just make a rule for your personal casino (not a server rule) That weapons are not allowed inside the casino.
      Shiii tuxedo bodyguards and shit :D
    • Notorious K.O.I. wrote:

      eldrun wrote:

      Notorious K.O.I. wrote:

      Phantom373 wrote:

      I would love to see an indepth gang system where there are sorta ranks and the leader can do more with a gang. I'd also like to see Casinos added but instead of like a building you can gamble in, have a player become a gambler and can gamble with other players like rolling the dice or something.
      But then there is that killing during the gamblings might cause trouble and casino no kill zones would probably cause mis usages and wrondoings, maybe something can be figured out.
      it'd add a little more fun risk. You could even hire people to protect the casino while it's open. Just make a rule for your personal casino (not a server rule) That weapons are not allowed inside the casino.
      Shiii tuxedo bodyguards and shit :D
    • I want to see daily objectives. Such as doing something like getting a high amount and keeping it that high without getting arrested would give you a reward of a crime reducer that lasts a few hours. Like you would get 10k crime, don't get arrested for 10 minutes, and you a crime reduce which cuts your crime in half when you use it and it can only be used once.
      Hi.
    • More In depth farming system.

      Ability to level up and unlock farming more plants at a time, as well as advanced grow gear.

      Example, currently we have 1 plant watered by hand with natural lighting. Maybe allow users to unlock or buy aoe buff items you can place and move:

      Hydroponics: Auto watering if near your hydroponic device

      Pre-veg and veg lighting: moving early stage plants by pre-veg lighting device and late stage plants to veg lighting device increases quality back up towards 100% (125%?).

      Curing Box: Putting fully grown ready to harvest plants near curing device increases quality, making up for lost quality and improving up to 150% (175%? 200%?)

      balancing of this would need to be considered:
      Hydroponics should break down and need maintenance, failure to fix broken hydroponics means all your plants start to dry out and get 0 water.
      Lighting: Putting plants in the wrong lighting and not moving them at the right times reduces quality
      Curing: Curing your buds too long dries them out and reduces quality.

      notifications: users should get notified when their gear breaks, that or make the gear tinted red or something.

      makes it more hands on, and allows you to evolve into big grow ops that require bigger & more secure places. Keeping up with more plants in this manner would increase the challenge, engagement, and reward.

      The post was edited 1 time, last by Murderous Morty ().

    • Also more of a side note,

      I think crime needs to be slightly adjusted. Either create a way to lower your crime level, or replace tracers with a tint similar to cuffed players. That way you can be an outlaw with high crime having to be sneaky and not get spotted, but if you do get spotted people can tell you're an outlaw at a glance.

      I strongly prefer and encourage the later. I like the idea of being a sneaky outlaw, getting around using the sewers and less trafficked areas.
    • Murderous Morty wrote:

      Also more of a side note,

      I think crime needs to be slightly adjusted. Either create a way to lower your crime level, or replace tracers with a tint similar to cuffed players. That way you can be an outlaw with high crime having to be sneaky and not get spotted, but if you do get spotted people can tell you're an outlaw at a glance.

      I strongly prefer and encourage the later. I like the idea of being a sneaky outlaw, getting around using the sewers and less trafficked areas.
      There is a similar system in place,

      From crime level 1400-5k you have a ring around you
      5k+ you get a bounty line

      This is the same for cops.
    • Murderous Morty wrote:

      More In depth farming system.

      Ability to level up and unlock farming more plants at a time, as well as advanced grow gear.

      Example, currently we have 1 plant watered by hand with natural lighting. Maybe allow users to unlock or buy aoe buff items you can place and move:

      Hydroponics: Auto watering if near your hydroponic device

      Pre-veg and veg lighting: moving early stage plants by pre-veg lighting device and late stage plants to veg lighting device increases quality back up towards 100% (125%?).

      Curing Box: Putting fully grown ready to harvest plants near curing device increases quality, making up for lost quality and improving up to 150% (175%? 200%?)

      balancing of this would need to be considered:
      Hydroponics should break down and need maintenance, failure to fix broken hydroponics means all your plants start to dry out and get 0 water.
      Lighting: Putting plants in the wrong lighting and not moving them at the right times reduces quality
      Curing: Curing your buds too long dries them out and reduces quality.

      notifications: users should get notified when their gear breaks, that or make the gear tinted red or something.

      makes it more hands on, and allows you to evolve into big grow ops that require bigger & more secure places. Keeping up with more plants in this manner would increase the challenge, engagement, and reward.
      Keep in mind the learning curve for new players, Ideas like this are on our list but a proper tutorial is essential for this to work at all
    • syle22 wrote:

      Murderous Morty wrote:

      Also more of a side note,

      I think crime needs to be slightly adjusted. Either create a way to lower your crime level, or replace tracers with a tint similar to cuffed players. That way you can be an outlaw with high crime having to be sneaky and not get spotted, but if you do get spotted people can tell you're an outlaw at a glance.

      I strongly prefer and encourage the later. I like the idea of being a sneaky outlaw, getting around using the sewers and less trafficked areas.
      There is a similar system in place,
      From crime level 1400-5k you have a ring around you
      5k+ you get a bounty line

      This is the same for cops.
      I still hate the line. Like I really despise it. 5k is extremely easy to get, especially when there's no way to reduce your crime. imo 5k is a fine point to do to jail automatically, but i still hate the lines. I think they detract from being an outlaw. There's 0 point in trying to hide and get away and be stealthy when everyone knows exactly where you are.
    • Murderous Morty wrote:

      syle22 wrote:

      Murderous Morty wrote:

      Also more of a side note,

      I think crime needs to be slightly adjusted. Either create a way to lower your crime level, or replace tracers with a tint similar to cuffed players. That way you can be an outlaw with high crime having to be sneaky and not get spotted, but if you do get spotted people can tell you're an outlaw at a glance.

      I strongly prefer and encourage the later. I like the idea of being a sneaky outlaw, getting around using the sewers and less trafficked areas.
      There is a similar system in place,From crime level 1400-5k you have a ring around you
      5k+ you get a bounty line

      This is the same for cops.
      I still hate the line. Like I really despise it. 5k is extremely easy to get, especially when there's no way to reduce your crime. imo 5k is a fine point to do to jail automatically, but i still hate the lines. I think they detract from being an outlaw.
      Yes this is why we made the rings, However i think its actually around 6k the line appears. We need the line because people can just bounty farm without it. I will tweak the crime a little bit but its ballanced this way for a reason
    • syle22 wrote:

      Murderous Morty wrote:

      syle22 wrote:

      Murderous Morty wrote:

      Also more of a side note,

      I think crime needs to be slightly adjusted. Either create a way to lower your crime level, or replace tracers with a tint similar to cuffed players. That way you can be an outlaw with high crime having to be sneaky and not get spotted, but if you do get spotted people can tell you're an outlaw at a glance.

      I strongly prefer and encourage the later. I like the idea of being a sneaky outlaw, getting around using the sewers and less trafficked areas.
      There is a similar system in place,From crime level 1400-5k you have a ring around you5k+ you get a bounty line

      This is the same for cops.
      I still hate the line. Like I really despise it. 5k is extremely easy to get, especially when there's no way to reduce your crime. imo 5k is a fine point to do to jail automatically, but i still hate the lines. I think they detract from being an outlaw.
      Yes this is why we made the rings, However i think its actually around 6k the line appears. We need the line because people can just bounty farm without it. I will tweak the crime a little bit but its ballanced this way for a reason
      I understand. Still hate it though xD I like being sneaky and trying to escape.

      Maybe a solution is have them only show up for like.. 30 seconds if spotted by someone. That way you can try to escape and hide. Not sure if that's doable line of sight is probably tricky to code.
    • Murderous Morty wrote:

      syle22 wrote:

      Murderous Morty wrote:

      syle22 wrote:

      Murderous Morty wrote:

      Also more of a side note,

      I think crime needs to be slightly adjusted. Either create a way to lower your crime level, or replace tracers with a tint similar to cuffed players. That way you can be an outlaw with high crime having to be sneaky and not get spotted, but if you do get spotted people can tell you're an outlaw at a glance.

      I strongly prefer and encourage the later. I like the idea of being a sneaky outlaw, getting around using the sewers and less trafficked areas.
      There is a similar system in place,From crime level 1400-5k you have a ring around you5k+ you get a bounty line
      This is the same for cops.
      I still hate the line. Like I really despise it. 5k is extremely easy to get, especially when there's no way to reduce your crime. imo 5k is a fine point to do to jail automatically, but i still hate the lines. I think they detract from being an outlaw.
      Yes this is why we made the rings, However i think its actually around 6k the line appears. We need the line because people can just bounty farm without it. I will tweak the crime a little bit but its ballanced this way for a reason
      I understand. Still hate it though xD I like being sneaky and trying to escape.
      Maybe a solution is have them only show up for like.. 30 seconds if spotted by someone. That way you can try to escape and hide. Not sure if that's doable line of sight is probably tricky to code.
      There exists an item in hl2dm that allows you to jam bounty lines for 5 minutes. I think it costs like 5k. Could possibly import that
    • syle22 wrote:

      Murderous Morty wrote:

      syle22 wrote:

      Murderous Morty wrote:

      syle22 wrote:

      Murderous Morty wrote:

      Also more of a side note,

      I think crime needs to be slightly adjusted. Either create a way to lower your crime level, or replace tracers with a tint similar to cuffed players. That way you can be an outlaw with high crime having to be sneaky and not get spotted, but if you do get spotted people can tell you're an outlaw at a glance.

      I strongly prefer and encourage the later. I like the idea of being a sneaky outlaw, getting around using the sewers and less trafficked areas.
      There is a similar system in place,From crime level 1400-5k you have a ring around you5k+ you get a bounty lineThis is the same for cops.
      I still hate the line. Like I really despise it. 5k is extremely easy to get, especially when there's no way to reduce your crime. imo 5k is a fine point to do to jail automatically, but i still hate the lines. I think they detract from being an outlaw.
      Yes this is why we made the rings, However i think its actually around 6k the line appears. We need the line because people can just bounty farm without it. I will tweak the crime a little bit but its ballanced this way for a reason
      I understand. Still hate it though xD I like being sneaky and trying to escape.Maybe a solution is have them only show up for like.. 30 seconds if spotted by someone. That way you can try to escape and hide. Not sure if that's doable line of sight is probably tricky to code.
      There exists an item in hl2dm that allows you to jam bounty lines for 5 minutes. I think it costs like 5k. Could possibly import that
      How do you feel about the opposite. And item that allows you to hunt down bounties for 5 minutes. Make it cost 500 bucks or whatever is just below your average bounty.
    • over complication of planting just makes it more of a hassle. I'd rather leavens plant for a little bit and go rdm or something in the streets then sit and watch my plant and buy a thousand parts. Plus the learning curve style explained that would effect the new players.
    • eldrun wrote:

      over complication of planting just makes it more of a hassle. I'd rather leavens plant for a little bit and go rdm or something in the streets then sit and watch my plant and buy a thousand parts. Plus the learning curve style explained that would effect the new players.
      true I can see that side of it too. I think hydroponics might help that playstyle though, don't have to sit and water your plants.
    • I remember I tried playing a CityRP server on Gmod where you had to manager multiple things about the plant such as soil, water, light, and gas for the generator for the lamp to make light. It was completely atrocious and annoying. I don't like the idea of progressing to unlock more plants and stuff without gettinga choice. I'd like a level system seperate from the planned level system where you get xp for harvesting plants. Once you get enough XP, you unlock skill points which you can point into things such as getting more plants, or take out how much quality is based on the water level alone, and also add in how many skill points you put in skills like "Drug Quality".
      Hi.