Name: Goner
Steam id: STEAM_0:0:1451339
Hello, unfortunately I am not exactly sure about format for suggestions so will post this for now and clean it up later if needed.
But what I want to talk about is maybe some updates for cop rules.
1. "Do not switch back and forth between Rebel and Cop."
-There are times when an individual will switch to a cop to arrest someone or get someone out of jail and within the next 5 mins switch back to rebel. Reasons why this is bad is because there are times other cops are on so they could deal with the arrest or take care of bribes (though not always the case). Yet, some people will go cop to take advantage of the health/weapons of cops as they switch back to rebel and show favoritism.
+Solution: Please extend the cool down time for switching between rebel and cop. The current time is 1 min but I think it should be lengthened to 30 minutes minimum. Seems a bit much, but its so that cop can't be used as an advantage and people commit to doing civil protection duties.
2. Yet, some people will go cop to take advantage of the health/weapons of cops as they switch back to rebel"
-So some people switch to cop while jailed so while appearing still under the rebel column, they are actually a cop with cop health/weapons. Then they can easily switch jobs at a npc and then have cop weapons and health/suit to kill other rebels. They can also stay as a cop but in a rebel model.
+Solution: Make it so switching from cop to rebel revokes all weapons and added health/suit. Or if this is a jail bug, make it so one can not switch to cop while jailed.
3. Having a cop play time minimum per month
-Honestly, having people actually play cops is hard enough, but I think we need a minimum amount of hours of cop time played to keep one's cop status. There are so many people to apply for cop, but don't actually play cop for more than 10 mins a day despite having played for 10hrs+ on the server. Of course if there are already cops playing then yeah, no need to change, but that's often not the case.
+Solution: Make a 40 hour minimum a month of cop time to keep one's cop status. If people see almost 1.2 hrs a day of cop a hassle, they aren't adding in the cop division. This is a good way to see dedicated people that help makes cop better on this server. Of course adding new jobs as a cop will help. (Of course this seems like a adding of another plugin or coding of some kind so may not be easy, just an idea)
4. Cop xp and Cop jobs
-With the lack of cop jobs and a chance at advancement there is a lack of cop members. I know it was mentioned before about bringing cop xp and such.
+Solution: Try making this update a priority. In getting the cop xp put in and also figuring out ways for cops to make money in other ways. This way you can have a bigger cop team with people actually wanting to play cop.
So thanks again for taking the time to consider these.
Steam id: STEAM_0:0:1451339
Hello, unfortunately I am not exactly sure about format for suggestions so will post this for now and clean it up later if needed.
But what I want to talk about is maybe some updates for cop rules.
1. "Do not switch back and forth between Rebel and Cop."
-There are times when an individual will switch to a cop to arrest someone or get someone out of jail and within the next 5 mins switch back to rebel. Reasons why this is bad is because there are times other cops are on so they could deal with the arrest or take care of bribes (though not always the case). Yet, some people will go cop to take advantage of the health/weapons of cops as they switch back to rebel and show favoritism.
+Solution: Please extend the cool down time for switching between rebel and cop. The current time is 1 min but I think it should be lengthened to 30 minutes minimum. Seems a bit much, but its so that cop can't be used as an advantage and people commit to doing civil protection duties.
2. Yet, some people will go cop to take advantage of the health/weapons of cops as they switch back to rebel"
-So some people switch to cop while jailed so while appearing still under the rebel column, they are actually a cop with cop health/weapons. Then they can easily switch jobs at a npc and then have cop weapons and health/suit to kill other rebels. They can also stay as a cop but in a rebel model.
+Solution: Make it so switching from cop to rebel revokes all weapons and added health/suit. Or if this is a jail bug, make it so one can not switch to cop while jailed.
3. Having a cop play time minimum per month
-Honestly, having people actually play cops is hard enough, but I think we need a minimum amount of hours of cop time played to keep one's cop status. There are so many people to apply for cop, but don't actually play cop for more than 10 mins a day despite having played for 10hrs+ on the server. Of course if there are already cops playing then yeah, no need to change, but that's often not the case.
+Solution: Make a 40 hour minimum a month of cop time to keep one's cop status. If people see almost 1.2 hrs a day of cop a hassle, they aren't adding in the cop division. This is a good way to see dedicated people that help makes cop better on this server. Of course adding new jobs as a cop will help. (Of course this seems like a adding of another plugin or coding of some kind so may not be easy, just an idea)
4. Cop xp and Cop jobs
-With the lack of cop jobs and a chance at advancement there is a lack of cop members. I know it was mentioned before about bringing cop xp and such.
+Solution: Try making this update a priority. In getting the cop xp put in and also figuring out ways for cops to make money in other ways. This way you can have a bigger cop team with people actually wanting to play cop.
So thanks again for taking the time to consider these.