Added 13 VIP homes separated by a tele in the bank.
Added loc for VIP vendors.
Added 4 underground homes.
Added 4 rollermines that fire when the suppression field is triggered.
Added way to disable all PD doors. All of the three beams in the glass on the bridge now can be destroyed, each triggering a PD door override. Can only break each one once.
Added a mortar synth that floats around and, when shot, opens the bridge gate every 5 minutes.
Added ladder in/out of dumpster
Gimme suggestions for rebel-benefiting entity work. Only 2 days left.