You may have already seen a few of these, @CheesyBread , just placing those ones here for indexing reasons.
VIP RDM
This wasn't seen as an issue semi-recently (and may still not be an issue to some..) but some have an issue with Excessive VIP RDM .
The question as it's getting raised to me is giving more of a "pay to win" vibe...
lets look at a couple things:
Why the rule was removed.. "The advantage gained from VIP is nothing compared to the advantage given in the suit/weapon room.."
Except most maps don't have a weapons room....
&, recently bringing that arguement up to a non-vip, they still came back with "So I need to waste 4-5+ minutes to catch up to that VIP bhopping around & shooting everyone on sight"
Proposed solution: Track kills on individuals by those within the VIP job.. If a VIP kills a single target 5 times in a row within a 3-4 minute period of time, move them out of VIP for 5 minutes.
To avoid triggering this system during firefights, the system could also account for VIP's taking revenge kills, people taking revenge kills on the VIP ect..
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CHAT COLORS
NO DESCRIPTION NEEDED!
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MORE ROBBER CRIME / PAYOUT
Make robber more realistic... IRL, I'm not gonna walk in to a bank, get a couple hundred & skip away without a care in the world...
you better bet someone is aboutta be hitting the silent alarm in that bitch if not reaching for the pistol they keep tucked away under the counter.
I DONT 100% KNOW HOW TO FIX THIS ONE.... I JUST KNOW IT NEEDS CHANGE.
My honest suggestion.. find a way to increase the crime / payout ratios in a way that wouldn't open the server up for abuse when everyone is afk..
I would say, do the following:
Change a few timers around to space robberies out more
Multiply the crime:money ratio so:
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MAKE TRASH APPEAR MORE RANDOMLY DISPERSED
I dont have a screenshot showing this, but I literally have come across a perfect circle made of trash...
Maybe throw the trash when it spawns to give it a sense of randomness? idk
This one is purely Asthetics, but I feel the difference would be astronomical when it comes to how our server is viewed..
On the topic of trash as well, we should have the ability to set trash spawns, independant of normal players spawns.
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SMOKEABLE WEED
MAKE WEED SMOKEABLE FOR A SMALL AMOUNT OF HP...
GIVE ME THE ABILITY TO CHILL OUT IN MY APT WHILE HEALING UP AT THE SAME TIME
_____________________________________________________________________________________________________________________________________
DETONATEPRINTER
Make /detonateprinter actually detonate printers, killing anyone within range of the blast (no moneydrop)
_____________________________________________________________________________________________________________________________________
That is all for now.
"
VIP RDM
This wasn't seen as an issue semi-recently (and may still not be an issue to some..) but some have an issue with Excessive VIP RDM .
The question as it's getting raised to me is giving more of a "pay to win" vibe...
lets look at a couple things:
Why the rule was removed.. "The advantage gained from VIP is nothing compared to the advantage given in the suit/weapon room.."
Except most maps don't have a weapons room....
&, recently bringing that arguement up to a non-vip, they still came back with "So I need to waste 4-5+ minutes to catch up to that VIP bhopping around & shooting everyone on sight"
Proposed solution: Track kills on individuals by those within the VIP job.. If a VIP kills a single target 5 times in a row within a 3-4 minute period of time, move them out of VIP for 5 minutes.
To avoid triggering this system during firefights, the system could also account for VIP's taking revenge kills, people taking revenge kills on the VIP ect..
_____________________________________________________________________________________________________________________________________
CHAT COLORS
NO DESCRIPTION NEEDED!
_____________________________________________________________________________________________________________________________________
MORE ROBBER CRIME / PAYOUT
Make robber more realistic... IRL, I'm not gonna walk in to a bank, get a couple hundred & skip away without a care in the world...
you better bet someone is aboutta be hitting the silent alarm in that bitch if not reaching for the pistol they keep tucked away under the counter.
I DONT 100% KNOW HOW TO FIX THIS ONE.... I JUST KNOW IT NEEDS CHANGE.
My honest suggestion.. find a way to increase the crime / payout ratios in a way that wouldn't open the server up for abuse when everyone is afk..
I would say, do the following:
Change a few timers around to space robberies out more
Multiply the crime:money ratio so:
- A successful rob as "robber" profession leaves cuffable crime.. no bounty
- A successful rob outside of the "robber" profession leaves a person with a bounty
_____________________________________________________________________________________________________________________________________
MAKE TRASH APPEAR MORE RANDOMLY DISPERSED
I dont have a screenshot showing this, but I literally have come across a perfect circle made of trash...
Maybe throw the trash when it spawns to give it a sense of randomness? idk
This one is purely Asthetics, but I feel the difference would be astronomical when it comes to how our server is viewed..
On the topic of trash as well, we should have the ability to set trash spawns, independant of normal players spawns.
_____________________________________________________________________________________________________________________________________
SMOKEABLE WEED
MAKE WEED SMOKEABLE FOR A SMALL AMOUNT OF HP...
GIVE ME THE ABILITY TO CHILL OUT IN MY APT WHILE HEALING UP AT THE SAME TIME
_____________________________________________________________________________________________________________________________________
DETONATEPRINTER
Make /detonateprinter actually detonate printers, killing anyone within range of the blast (no moneydrop)
_____________________________________________________________________________________________________________________________________
That is all for now.
"