I apologize if these suggestions have been mentioned already in other topics but I don't read all topic posts all the time.
So here are a couple of suggestions I thought could be added/changed in the server:
Keep in mind that these are all just my opinion on things and a response for events that happened in the server.
1) Props:
I know a lot of people who have props in their houses might strongly disagree with me on this one because of the work and effort that has been put by the admins or other players into buying the props, but in my opinion my take on props are 2:
A) Remove them completely (Not the best of choices I guess)
B) Make the props available simplistic and nice/fun ones: Realistically (Even though this server doesn't follow realism and I'm not bragging about that) gravestones and fences are not added inside a house. Props that players should be able to buy should be fairly simple like a light lamp with maybe a configurable light_dynamic in it or some other things like a mattress or bed or a couch, laser beams, (Not many downloadable stuff?)
It gets VERY nasty when complex structures of fences and gravestones are being built in a house, mainly due to a couple of reasons, the first being is that they can be placed in such a way that a player has to crouch to get inside a house / kill someone, this gives a very large disadvantage for the attacker and a big advantage for the home owner. The other thing there is this fellow prop, the gravestone, which has one visible front side, and the back of it is just nodraw-ed / incomplete, these props can have such an advantage for the home owner that it really gives no sense of fairness for the attacker.
Now I heard that Beef (If I understood it correctly from Koala) said that if the home owner was able to see the head of the attacker and the attacker able to see the legs of the home owner then we are settled. In my opinion that makes it not very fun. The player bought lockbreakers/lockpick for a reason: to be able to easily get in the house of someone and rob/kill him, not pass through a clusterfuck maze to reach the attacker.
If a player bought a house maybe he should be given 10-25 locks as a start with him, so that he will be able to protect his house.
Reason I gave this suggestion: BoSS. The Castle's House (Check it out if you want to see what I mean)
2) Under 10H:
Yesterday and today I had a very annoying stupid argument with 3 players who were trying to be smart and take advantage of the Under 10H system against me. I'm not gonna go into detail into this subject but I'm just gonna throw in a suggestion regarding the Under 10H system, I already told BPN about it and I will mention it here again:
- Don't allow the new players to use weapons, disable PVP on them
- Optional: Lower it to 5 hours
3) Binds: Before I get extremely super rejected I will just consider writing it here for the possible chance of it being accepted (lol)
- Allow players to bind keys to equip weapons faster, but not HP/Suit (Why not use a plugin that reads client-console input?)
Ok I wrote too much I'll stop for now, need sleep.
So here are a couple of suggestions I thought could be added/changed in the server:
Keep in mind that these are all just my opinion on things and a response for events that happened in the server.
1) Props:
I know a lot of people who have props in their houses might strongly disagree with me on this one because of the work and effort that has been put by the admins or other players into buying the props, but in my opinion my take on props are 2:
A) Remove them completely (Not the best of choices I guess)
B) Make the props available simplistic and nice/fun ones: Realistically (Even though this server doesn't follow realism and I'm not bragging about that) gravestones and fences are not added inside a house. Props that players should be able to buy should be fairly simple like a light lamp with maybe a configurable light_dynamic in it or some other things like a mattress or bed or a couch, laser beams, (Not many downloadable stuff?)
It gets VERY nasty when complex structures of fences and gravestones are being built in a house, mainly due to a couple of reasons, the first being is that they can be placed in such a way that a player has to crouch to get inside a house / kill someone, this gives a very large disadvantage for the attacker and a big advantage for the home owner. The other thing there is this fellow prop, the gravestone, which has one visible front side, and the back of it is just nodraw-ed / incomplete, these props can have such an advantage for the home owner that it really gives no sense of fairness for the attacker.
Now I heard that Beef (If I understood it correctly from Koala) said that if the home owner was able to see the head of the attacker and the attacker able to see the legs of the home owner then we are settled. In my opinion that makes it not very fun. The player bought lockbreakers/lockpick for a reason: to be able to easily get in the house of someone and rob/kill him, not pass through a clusterfuck maze to reach the attacker.
If a player bought a house maybe he should be given 10-25 locks as a start with him, so that he will be able to protect his house.
Reason I gave this suggestion: BoSS. The Castle's House (Check it out if you want to see what I mean)
2) Under 10H:
Yesterday and today I had a very annoying stupid argument with 3 players who were trying to be smart and take advantage of the Under 10H system against me. I'm not gonna go into detail into this subject but I'm just gonna throw in a suggestion regarding the Under 10H system, I already told BPN about it and I will mention it here again:
- Don't allow the new players to use weapons, disable PVP on them
- Optional: Lower it to 5 hours
3) Binds: Before I get extremely super rejected I will just consider writing it here for the possible chance of it being accepted (lol)
- Allow players to bind keys to equip weapons faster, but not HP/Suit (Why not use a plugin that reads client-console input?)
Ok I wrote too much I'll stop for now, need sleep.
The post was edited 2 times, last by Humam ().