Fix gangs/respect

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Fix gangs/respect

      Sorry to say this but the way that gangs/respect are set up is absolutely idiotic. Players are running around with full equipment killing other players who have no money and no weapons. These same players will turn around and tell you to "just deal with it lol just make money when no one is online", but would they really even play under these circumstances? And many players end up leaving the server because of this.

      At the very least, reset respect and make it so that killing unarmed players doesn't give you any respect points in order to discourage perpetual killing of unarmed players.
    • First of all, you have to get around 2400 respect to even spawn with a weapon that is useful. Most players have bought the weapons you're getting killed with and you can do the same. Second, there are many other things to do then roaming the street. You can plant, print, etc. Third, even if we reset respect and made it where you didn't get respect for killing unarmed players, how would a player know they were unarmed? You would still get RDM'd regardless it just wouldn't give that player respect. Fourth, this update is probably one of the best updates the server has ever had. It lets players interact while also having fun. Maybe if you joined a gang and started getting respect, you'd like it too.

      Trent
    • The Doggy wrote:

      No, if you don't like it don't play. As long as they're not killing under 10 hour players it's fine.
      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours, but anyone from upwards of 10 hours can be killed over and over again by players with millions in the bank, 1000 hours of playtime, and full gear. In what world is that fair or balanced gameplay? The less established players end up being cannonfodder whose only purpose in the game is to be farmed for experience by stronger players.
    • InLaw wrote:

      The Doggy wrote:

      No, if you don't like it don't play. As long as they're not killing under 10 hour players it's fine.
      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours, but anyone from upwards of 10 hours can be killed over and over again by players with millions in the bank, 1000 hours of playtime, and full gear. In what world is that fair or balanced gameplay? The less established players end up being cannonfodder whose only purpose in the game is to be farmed for experience by stronger players.
      NO ONE has enough respect to have full gear. They bought everything they have on them. Whether it be, revolvers, shotguns, RPG's, or slams. Join a gang and actually try it before you come to the forums complaining about something that took time and effort. We aren't gonna remove it because one player doesn't like it. If you really and truly dislike it, don't play the server.
    • InLaw wrote:

      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours
      Yes but those 10 hours are supposed to be the time for you to learn how to play the server and to get somewhat established in the economy, used to be only 5 hours of protection and before that there was no protection at all. And as Trent said, stopping respect gain for killing unarmed players won't stop people being RDM'd, deathmatching is a core game mechanic and not much can be done to stop people doing it.
    • Trent wrote:

      InLaw wrote:

      The Doggy wrote:

      No, if you don't like it don't play. As long as they're not killing under 10 hour players it's fine.
      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours, but anyone from upwards of 10 hours can be killed over and over again by players with millions in the bank, 1000 hours of playtime, and full gear. In what world is that fair or balanced gameplay? The less established players end up being cannonfodder whose only purpose in the game is to be farmed for experience by stronger players.
      NO ONE has enough respect to have full gear. They bought everything they have on them. Whether it be, revolvers, shotguns, RPG's, or slams. Join a gang and actually try it before you come to the forums complaining about something that took time and effort. We aren't gonna remove it because one player doesn't like it. If you really and truly dislike it, don't play the server.
      Yeah, it's just one player. I'm sure everyone else who gets perpetually killed whenever the server actually has anyone playing on it are having boat loads of fun, right? Nothing more fun than watching yourself turn into a ragdoll over and over again for hours until the guy gets bored and leaves.


      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours

      The Doggy wrote:

      InLaw wrote:


      Yes but those 10 hours are supposed to be the time for you to learn how to play the server and to get somewhat established in the economy, used to be only 5 hours of protection and before that there was no protection at all. And as Trent said, stopping respect gain for killing unarmed players won't stop people being RDM'd, deathmatching is a core game mechanic and not much can be done to stop people doing it.
      You're forgetting to mention that during the 5 hour rule we didn't have gang jobs on the server, it didn't cost 250k before you could start gaining respect, and there were rules against excessive RDMing as a VIP so that people who spawn with guns couldn't run around killing everybody.

      And if you're saying it's as easy as "just join someone else's gang, bro!" you're lying. Gangs only allow membership either for a fee, or you have to be very good at DM or a friend of the leaders. Any old noob can't just choose to join a gang when he wants to stop being killed. Who would we use to farm respect then, right?
    • InLaw wrote:

      Trent wrote:

      InLaw wrote:

      The Doggy wrote:

      No, if you don't like it don't play. As long as they're not killing under 10 hour players it's fine.
      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours, but anyone from upwards of 10 hours can be killed over and over again by players with millions in the bank, 1000 hours of playtime, and full gear. In what world is that fair or balanced gameplay? The less established players end up being cannonfodder whose only purpose in the game is to be farmed for experience by stronger players.
      NO ONE has enough respect to have full gear. They bought everything they have on them. Whether it be, revolvers, shotguns, RPG's, or slams. Join a gang and actually try it before you come to the forums complaining about something that took time and effort. We aren't gonna remove it because one player doesn't like it. If you really and truly dislike it, don't play the server.
      Yeah, it's just one player. I'm sure everyone else who gets perpetually killed whenever the server actually has anyone playing on it are having boat loads of fun, right? Nothing more fun than watching yourself turn into a ragdoll over and over again for hours until the guy gets bored and leaves.

      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours

      The Doggy wrote:

      InLaw wrote:


      Yes but those 10 hours are supposed to be the time for you to learn how to play the server and to get somewhat established in the economy, used to be only 5 hours of protection and before that there was no protection at all. And as Trent said, stopping respect gain for killing unarmed players won't stop people being RDM'd, deathmatching is a core game mechanic and not much can be done to stop people doing it.
      You're forgetting to mention that during the 5 hour rule we didn't have gang jobs on the server, it didn't cost 250k before you could start gaining respect, and there were rules against excessive RDMing as a VIP so that people who spawn with guns couldn't run around killing everybody.
      And if you're saying it's as easy as "just join someone else's gang, bro!" you're lying. Gangs only allow membership either for a fee, or you have to be very good at DM or a friend of the leaders. Any old noob can't just choose to join a gang when he wants to stop being killed. Who would we use to farm respect then, right?
      If you don't have a stable economy by 10 hours that is not our fault. You should be able to buy a cheap apartment/guns by 10 hours. Don't blame anyone else but yourself for not being prepared. Stop complaining about something that's never gonna change. Either deal with it or leave the server.
    • Trent wrote:

      InLaw wrote:

      Trent wrote:

      InLaw wrote:

      The Doggy wrote:

      No, if you don't like it don't play. As long as they're not killing under 10 hour players it's fine.
      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours, but anyone from upwards of 10 hours can be killed over and over again by players with millions in the bank, 1000 hours of playtime, and full gear. In what world is that fair or balanced gameplay? The less established players end up being cannonfodder whose only purpose in the game is to be farmed for experience by stronger players.
      NO ONE has enough respect to have full gear. They bought everything they have on them. Whether it be, revolvers, shotguns, RPG's, or slams. Join a gang and actually try it before you come to the forums complaining about something that took time and effort. We aren't gonna remove it because one player doesn't like it. If you really and truly dislike it, don't play the server.
      Yeah, it's just one player. I'm sure everyone else who gets perpetually killed whenever the server actually has anyone playing on it are having boat loads of fun, right? Nothing more fun than watching yourself turn into a ragdoll over and over again for hours until the guy gets bored and leaves.
      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours

      The Doggy wrote:

      InLaw wrote:


      Yes but those 10 hours are supposed to be the time for you to learn how to play the server and to get somewhat established in the economy, used to be only 5 hours of protection and before that there was no protection at all. And as Trent said, stopping respect gain for killing unarmed players won't stop people being RDM'd, deathmatching is a core game mechanic and not much can be done to stop people doing it.
      You're forgetting to mention that during the 5 hour rule we didn't have gang jobs on the server, it didn't cost 250k before you could start gaining respect, and there were rules against excessive RDMing as a VIP so that people who spawn with guns couldn't run around killing everybody.And if you're saying it's as easy as "just join someone else's gang, bro!" you're lying. Gangs only allow membership either for a fee, or you have to be very good at DM or a friend of the leaders. Any old noob can't just choose to join a gang when he wants to stop being killed. Who would we use to farm respect then, right?
      If you don't have a stable economy by 10 hours that is not our fault. You should be able to buy a cheap apartment/guns by 10 hours. Don't blame anyone else but yourself for not being prepared. Stop complaining about something that's never gonna change. Either deal with it or leave the server.
      What a welcoming community.
    • InLaw wrote:

      Trent wrote:

      InLaw wrote:

      Trent wrote:

      InLaw wrote:

      The Doggy wrote:

      No, if you don't like it don't play. As long as they're not killing under 10 hour players it's fine.
      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours, but anyone from upwards of 10 hours can be killed over and over again by players with millions in the bank, 1000 hours of playtime, and full gear. In what world is that fair or balanced gameplay? The less established players end up being cannonfodder whose only purpose in the game is to be farmed for experience by stronger players.
      NO ONE has enough respect to have full gear. They bought everything they have on them. Whether it be, revolvers, shotguns, RPG's, or slams. Join a gang and actually try it before you come to the forums complaining about something that took time and effort. We aren't gonna remove it because one player doesn't like it. If you really and truly dislike it, don't play the server.
      Yeah, it's just one player. I'm sure everyone else who gets perpetually killed whenever the server actually has anyone playing on it are having boat loads of fun, right? Nothing more fun than watching yourself turn into a ragdoll over and over again for hours until the guy gets bored and leaves.In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours

      The Doggy wrote:

      InLaw wrote:


      Yes but those 10 hours are supposed to be the time for you to learn how to play the server and to get somewhat established in the economy, used to be only 5 hours of protection and before that there was no protection at all. And as Trent said, stopping respect gain for killing unarmed players won't stop people being RDM'd, deathmatching is a core game mechanic and not much can be done to stop people doing it.
      You're forgetting to mention that during the 5 hour rule we didn't have gang jobs on the server, it didn't cost 250k before you could start gaining respect, and there were rules against excessive RDMing as a VIP so that people who spawn with guns couldn't run around killing everybody.And if you're saying it's as easy as "just join someone else's gang, bro!" you're lying. Gangs only allow membership either for a fee, or you have to be very good at DM or a friend of the leaders. Any old noob can't just choose to join a gang when he wants to stop being killed. Who would we use to farm respect then, right?
      If you don't have a stable economy by 10 hours that is not our fault. You should be able to buy a cheap apartment/guns by 10 hours. Don't blame anyone else but yourself for not being prepared. Stop complaining about something that's never gonna change. Either deal with it or leave the server.
      What a welcoming community.
      Well when you make a forum account just to post a complaint and not even try to cope with the server it's kinda hard to give you an answer except play the server or don't.
    • Trent wrote:

      InLaw wrote:

      Trent wrote:

      InLaw wrote:

      Trent wrote:

      InLaw wrote:

      The Doggy wrote:

      No, if you don't like it don't play. As long as they're not killing under 10 hour players it's fine.
      In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours, but anyone from upwards of 10 hours can be killed over and over again by players with millions in the bank, 1000 hours of playtime, and full gear. In what world is that fair or balanced gameplay? The less established players end up being cannonfodder whose only purpose in the game is to be farmed for experience by stronger players.
      NO ONE has enough respect to have full gear. They bought everything they have on them. Whether it be, revolvers, shotguns, RPG's, or slams. Join a gang and actually try it before you come to the forums complaining about something that took time and effort. We aren't gonna remove it because one player doesn't like it. If you really and truly dislike it, don't play the server.
      Yeah, it's just one player. I'm sure everyone else who gets perpetually killed whenever the server actually has anyone playing on it are having boat loads of fun, right? Nothing more fun than watching yourself turn into a ragdoll over and over again for hours until the guy gets bored and leaves.In practice, there's very little difference between a player with 5 hours and 11 hours, and between a player with 11 hours and 20 hours

      The Doggy wrote:

      InLaw wrote:


      Yes but those 10 hours are supposed to be the time for you to learn how to play the server and to get somewhat established in the economy, used to be only 5 hours of protection and before that there was no protection at all. And as Trent said, stopping respect gain for killing unarmed players won't stop people being RDM'd, deathmatching is a core game mechanic and not much can be done to stop people doing it.
      You're forgetting to mention that during the 5 hour rule we didn't have gang jobs on the server, it didn't cost 250k before you could start gaining respect, and there were rules against excessive RDMing as a VIP so that people who spawn with guns couldn't run around killing everybody.And if you're saying it's as easy as "just join someone else's gang, bro!" you're lying. Gangs only allow membership either for a fee, or you have to be very good at DM or a friend of the leaders. Any old noob can't just choose to join a gang when he wants to stop being killed. Who would we use to farm respect then, right?
      If you don't have a stable economy by 10 hours that is not our fault. You should be able to buy a cheap apartment/guns by 10 hours. Don't blame anyone else but yourself for not being prepared. Stop complaining about something that's never gonna change. Either deal with it or leave the server.
      What a welcoming community.
      Well when you make a forum account just to post a complaint and not even try to cope with the server it's kinda hard to give you an answer except play the server or don't.
      Again, it's really easy to say that when you're not on the receiving end of it. Nobody who has less than 100 hours has any reasonable ability to compete with a player who has nearly 1000 hours and is in a gang and saying that you should have everything set up by the 10 hour mark is preposterous.

      I made a reasonable suggestion: simply make it so that you can't farm respect from unarmed players. Doesn't mean you can't kill them. Yet there's no middle ground with you. Your answer was simply "deal with it or leave".
    • syle22 wrote:

      "simply make it so that you can't farm respect from unarmed players."

      why are you against this dog? trent?
      I'm not against this, I'm just saying it's not gonna stop him from getting RDM'd. Just because a player is running around with a grav gun doesn't mean he's unarmed. You couldn't tell if a player was armed or not so that would just be extra work for doggy and it would be kinda pointless imo.
    • I couldnt read all but i think i've read enough.
      If im allowed to join the discussion to this regard.

      InLaw wrote:

      At the very least, reset respect and make it so that killing unarmed players doesn't give you any respect points in order to discourage perpetual killing of unarmed players.

      The Doggy wrote:

      And as Trent said, stopping respect gain for killing unarmed players won't stop people being RDM'd, deathmatching is a core game mechanic and not much can be done to stop people doing it.
      I agree with Trent and Doggy.
      Resetting respect would ruin EVERYONE's respect, even the ones that played without killing unarmeds.
      The fact of getting exp for killing unarmed players is still good, why wouldnt you get exp for killing unarmed players?
      If i have a war with a player, i will kill him even if he's unnarmed.
      There are players, such as Master, who kill everyone above 10 hours, and he doesnt care of respect.
      You would still have the same problem even if this change you proposed was to be applied. Actually, it could made things for you worse, as players could grow a grudge against you for ruining their beloved respect and the fact that you get respect for killing everyone, making you even more a target.
      Plus, the DEV team would have to work more on it to make that possible, which is unnecessary.
      Just play like everyone else does, you had 10 hours to make a good amount of money, 10 hours to buy items, 10 hours to get a house and make friends.
      If you complain about getting raped, you didnt use your 10 hours wisely i suppose, or you're just bad at Dming.

      Trent wrote:

      You couldn't tell if a player was armed or not so that would just be extra work for doggy and it would be kinda pointless imo.

      As Trent wrote here, it would be pointless.
      Players like KOOLAID always walk around unarmed just to pull a revolver 3 second later at your back and blow your brain out.
      So, changing that wouldnt really fix your problem, but probably, just make it worse.
      Maybe, just maybe, instead of not giving ANY exp for killing unarmed players, they could change it so that they get a % less of respect points for killing either unnarmed guys, or players without a gang.
      Sorry for the intromission, but i wanted to share my opinion, since the topic seemed interestng.
    • syle22 wrote:

      "simply make it so that you can't farm respect from unarmed players."

      why are you against this dog? trent?
      What exactly is an ''unarmed'' player?
      Gravity Gun can still pick up objects and fire them thus always armed, if we exclude Gravity Gun then I can easily see players abusing it to not be high priority targets just to kill you with a keyboard.

      This isn't Gary's Mod where there are strict rules against killing other players. Our only Rule is for Under 10's and thats to give them a start out on life to learn the Server and gain as much wealth as they can before they become open season.

      But but there's no difference in Wealth between X to Y only the 100s of hours players there is. Well thats clearly not true unless they are frivolously spending their cash on things that don't matter or are hiding their wealth via items. Either way I can recall when I first joined the Server and played, very few people randomly attacked me and the reason for that is likeability. If you don't actively piss people off and give off a decent enough personality then people generally leave you alone. I tested this recently in fact on an alt account where I joined as a normal player and kept relatively quiet to myself with minor talking or provoking of others and I've been RDM'd once and they stopped after 5 kills due to me not raging and instead talking it out. That account is roughly between the 20-40 hour mark and has over a million already with the vast majority stashed in items.

    • Oh for the love of Jesus and all things holy, quit bitching. If you don't like it dont play just like they said or here's another idea, get good at dm, what a fucking concept! Its not rocket science you know.

      As Volar said, what is an unarmed player? Ive seen players with 5 hours with a gun going around shooting people and I've also seen players with 5 hours or less sometimes going around picking up trash and throwing it at players until they died. There's really absolutely no way of knowing if a player is "unarmed" or not.
      This whole post is idiotic and a waste of time. Nothing needs changed, its fine the way it is.
      “no admin for nova“- The Doggy 7/3/2018 @21:50pm (9:50pm)