The concept of the blowtorch is rather simple: An item with a 24 hour cooldown that functions similarly to a cops access to /kickdoor - that similarity being the ability to bypass all locks for a short amount of time (60-120 seconds). The use of this item would only inhibit the use of locks, and not unlock the door; requiring the raider to use the correct tool to open it completely (i.e a doorhack / lockpick).
How is the blowtorch obtained?: I suggest that a niche item like this ought to be restricted to a somewhat high rarity. To impose this, I suggest that the blowtorch can only be obtained from random supply drops at a rate of around 1/100, giving the item its own market value along with a high player demand.
Why?: Currently, gangwars and raids are predominantly limited to being either outside or between cops and rebels. This one-time lock bypass gives players/gangs a single opportunity to raid a property without having to be concerned about spending potentially millions on lock breaks.
Pros:
- Provides an incentive for gang/territory conflict
- It means that houses with thousands of locks can't hold a monopoly on property which is resulting in everyone buying keys instead of buying their own property.
- Adds a new niche and expensive item for players to work towards.
- Due to the 24 hour cooldown, the blowtorch is balanced and only provides players with a one-time chance at raiding someone's house.
- It can only be obtained through supply drops, meaning everyone has a chance of getting one regardless of hours/wealth, promptly giving the item its own market value rather than a set npc value.
- Raiding properties with 1000s of locks will be made possible, yet still risky and unoften.
Cons:
- Since it can be used once per day, raiding properties with multiple rooms/doors may be tricky. However, this may encourage players to redistribute their locks to doors spread throughout their property rather than just the front door.
- The potentiality for bugs (such as the server crashing during the blowtorch effect resulting in a players locks disappearing)
- Slightly devalues locks, though it can be argued this re-balances them somewhat.
This is all brainstormed, therefore I'm open to any constructive criticism and feedback. If you see any potential flaws and loopholes, feel free to point them out!
How is the blowtorch obtained?: I suggest that a niche item like this ought to be restricted to a somewhat high rarity. To impose this, I suggest that the blowtorch can only be obtained from random supply drops at a rate of around 1/100, giving the item its own market value along with a high player demand.
Why?: Currently, gangwars and raids are predominantly limited to being either outside or between cops and rebels. This one-time lock bypass gives players/gangs a single opportunity to raid a property without having to be concerned about spending potentially millions on lock breaks.
Pros:
- Provides an incentive for gang/territory conflict
- It means that houses with thousands of locks can't hold a monopoly on property which is resulting in everyone buying keys instead of buying their own property.
- Adds a new niche and expensive item for players to work towards.
- Due to the 24 hour cooldown, the blowtorch is balanced and only provides players with a one-time chance at raiding someone's house.
- It can only be obtained through supply drops, meaning everyone has a chance of getting one regardless of hours/wealth, promptly giving the item its own market value rather than a set npc value.
- Raiding properties with 1000s of locks will be made possible, yet still risky and unoften.
Cons:
- Since it can be used once per day, raiding properties with multiple rooms/doors may be tricky. However, this may encourage players to redistribute their locks to doors spread throughout their property rather than just the front door.
- The potentiality for bugs (such as the server crashing during the blowtorch effect resulting in a players locks disappearing)
- Slightly devalues locks, though it can be argued this re-balances them somewhat.
This is all brainstormed, therefore I'm open to any constructive criticism and feedback. If you see any potential flaws and loopholes, feel free to point them out!