Hello,
I'd like to throw in a few suggestions:
Cops should get EXP from destroying plants/printers:
1 EXP per plant.
2 or 3 EXP per printer. (Since rebels can only spawn one)
This will give cops the incentive to destroy the drugs/printers and will add more fun to being a cop, and ofc because cops can't get in a criminal's apartment/home unless he has more than 4000 accumulated crime.
Also EXP award should be dynamic based on crime accumulated, I'd say players with more than 5000 crime should award cop 4 EXP points if he arrests him/her, more than 10000 would award cop 5 points, and so on...
I'd like to throw in a few suggestions:
Cops should get EXP from destroying plants/printers:
1 EXP per plant.
2 or 3 EXP per printer. (Since rebels can only spawn one)
This will give cops the incentive to destroy the drugs/printers and will add more fun to being a cop, and ofc because cops can't get in a criminal's apartment/home unless he has more than 4000 accumulated crime.
Also EXP award should be dynamic based on crime accumulated, I'd say players with more than 5000 crime should award cop 4 EXP points if he arrests him/her, more than 10000 would award cop 5 points, and so on...