maybe i was misinformed about the reason for unpacking but my understanding was that it was to prevent menu binding.
the issue with this is that the unpacking thing happens after the weapon is already selected, so it affects everyone the same way. you could argue it encourages menubinding bc the two seconds delay after using a weapon makes the speed of menu selection much more vital to a DM.
a side effect of this is that huztler's method of menuselection (having weapons menu ready to use on spawn) is more viable bc you can just select the weapon you want to use right when you die, and the game gives the weapon to you automatically at spawn. this means you can have the menu closed and cursor ready right when you spawn.
^this isnt a bad thing to me, just thought id bring it up
EDIT: Message received @Volar, thanks.
the issue with this is that the unpacking thing happens after the weapon is already selected, so it affects everyone the same way. you could argue it encourages menubinding bc the two seconds delay after using a weapon makes the speed of menu selection much more vital to a DM.
a side effect of this is that huztler's method of menuselection (having weapons menu ready to use on spawn) is more viable bc you can just select the weapon you want to use right when you die, and the game gives the weapon to you automatically at spawn. this means you can have the menu closed and cursor ready right when you spawn.
^this isnt a bad thing to me, just thought id bring it up
EDIT: Message received @Volar, thanks.
The post was edited 1 time, last by mdmkiller ().