public void Dispose_OnClientDisconnect(BClient player)
//If player was entered into the lottery remove that entry and give their money back
for(int i = 0; i < g_LotteryEntries.Length; i++)
{
if(Client == g_LotteryEntries.Get(i))
{
player.Bank += 10000;
g_iLotteryAmount -= 10000;
g_LotteryEntries.Erase(i);
}
}
I think she is referring to when the server crashes. Aka a persistent lottery. So if the server crashes or is restarted or taken down, when it comes back up it refunds everyone.