so i want to infiltrate a base, i know there are 5 doors ahead of me so this equals at alease 5 minutes,
but i have a door hack/lockpick 1,2,3
problem is the cooldown is on the player using it not the item,
if i had all 3 items each with various cooldowns and non have been used in days then i should be able to use all 3 to get through the first 3 doors
and then use my 3 another 2 times for a total of 3 minutes
we need the cool down to be on each item type not globally on the player,
alternate idea
allow the user to store up 3 uses of the item, so the can be used 1 after the other in accordance with the cooldown,
example with lockpick 3: lockpick storage 1, wait 60 seconds, lockpick storage 2, wait 60 seconds, lockpick storage 3, wait 60 seconds, cant storage anymore, but can continue to use lockpick ever 60 seconds or use a stored pick
but i have a door hack/lockpick 1,2,3
problem is the cooldown is on the player using it not the item,
if i had all 3 items each with various cooldowns and non have been used in days then i should be able to use all 3 to get through the first 3 doors
and then use my 3 another 2 times for a total of 3 minutes
we need the cool down to be on each item type not globally on the player,
alternate idea
allow the user to store up 3 uses of the item, so the can be used 1 after the other in accordance with the cooldown,
example with lockpick 3: lockpick storage 1, wait 60 seconds, lockpick storage 2, wait 60 seconds, lockpick storage 3, wait 60 seconds, cant storage anymore, but can continue to use lockpick ever 60 seconds or use a stored pick