I know I have been gone a long time
But I saw another thread and it sparked an idea.
Volar don't ban me the forums forced me to split my massive idea into multiple posts.
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But I saw another thread and it sparked an idea.
Volar don't ban me the forums forced me to split my massive idea into multiple posts.
GET READY FOR SOME SERIOUS AUTISM, BOYS AND GIRLS...
- We have the following resources: Metal, wood, electricity, food, water, and fuel
- All of these can be bought. This also gives food an alternative use!
- These items can be generated with machines. Yes I know, it's dumb that a machine will produce metal if it sits on the wooden floor of your 2nd story apartment, but this is hl2dm RP... how realistic is this dumb shit gonna get!?
- The machines can be upgraded. Upgrading them costs money and resources.
- Higher level machines -> more resource production + more durability against attacks.
- Your machines to generate resources disappear a few minutes after all key holders of all base/apartment doors leave the game. So for example, if you and 1 friend own/have access to your apartment, all machines might disappear 5 minutes after you both disconnect (just an example).
- Money is also a resource, but it's produced by committing crimes, selling resources, etc. Not by harmless and legal resource machines.
- All of these can be bought. This also gives food an alternative use!
- Resources are generated by machines in your base
- These machines slowly generate resources
- These machines can be upgraded using resources and money to produce faster and to have more room for armor
- Take generated resources out of machines by pressing e.
- Machines can be locked with normal door locks.
- Machines can be locked and unlocked like a normal door using shift key. Machines have keys, etc etc etc. Lock breakers on machines (gains crime), lock picks on machines (gains crimes), can give keys just like with doors, all that shit.
- Machines can be destroyed by shooting them (gains crime). Destroying a machine makes it drop all items inside of it. Higher level the machine means the more hp it has. These machines at high levels are VERY expensive to make, and VERY hard to destroy. Destroyed machines also lose any locks placed on them.
- If your machine is destroyed, it can be placed back either as a level 1 machine that you have to spend time and resources upgrading, OR you can spend a massive sum of money to place the machine back at its previous level minus 1. The cost of restoring a machine at its original level minus 1 goes up with the machine level.
- Max level of machine is the highest level of your bases doors. Yes, doors are upgradeable, which I will get into later.
- Machines cannot be picked up and placed into your inventory, but you can destroy your own machines if you want to move. Machines cannot be moved after being spawned, but admins can be allowed to move machines within the bounds of some strict rules for the sake of aesthetics.
- These machines slowly generate resources
- Resources are generated by machines outside of your base
- Inside your base is a machine that produces baby machines. The baby machines are the same upgrade level as the machine that produces them.
- Limit to how many total baby machines you can have based on level of research and level of the production machine.
- These baby machines can be placed around the map at certain locations to gain additional resources. They gather more quickly than the machines in your base, but players can still destroy them (gaining crime), lockpick them (gains crime), and break locks (also gives crime).
- These machines in and out of your base do not give you additional crime. They are all perfectly legal machines
- Inside your base is a machine that produces baby machines. The baby machines are the same upgrade level as the machine that produces them.
- Bases and doors
- The doors of bases have a level. The level of your base is the max level of all doors.
- A base with 1 door is ideal for solo players because it's less work to upgrade everything.
- A base with multiple doors is ideal for gangs because you need space in order to have multiple gang members creating all of their resource machines.
- If you attempt to spawn a machine that was previously destroyed, but the max level of your door is lower than the machine's previous level (minus 1) then the machine will produce sub-optimally and will have sub-optimal armor (as if it was the same level as your max door level).
- You can upgrade the levels of your doors.
- Increasing door level increases the cap on how many locks can be placed on it, increases the amount of crime needed for a /kickdoor, and increases the max level that your production machines can be.
- Doors can have locks added by a special machine that requires metal and electricity and produces locks for your door. This machine cannot produce locks for your machines. Only for your doors. Each player can only have one of these. It can be damaged and destroyed, resources added and removed, etc just like any other machine in the game.
- Locks can be added and broken using locks and lock breakers just like we do today, but you're better off using the lock adder and lock breaker machine (lock breaker machine explained under the illegal machines section).
- The machine that adds locks will not add more locks than the door's max cap.
- The doors of bases have a level. The level of your base is the max level of all doors.
tl;dr - all of the cancer above describes a 95% rewrite of the game as we know it. It keeps most of the RP aspects we currently know, but also gives players something to do for much longer than the game currently does. Also it sort-of converts the game into a little more of a base-building game.