ok so the dailies are not fun, i think they should be less tedious and more of a challenge, so not hard cause it takes 10 years but hard cause it is risky
these are meant to replace the current dailies
Planting I-IV: Sell 1,800/2,700/3,600/4,500 grams at once
Printing I-IV: Collect $10,000/20,000/20,000/20,000 from a printer once/once/twice/thrice
Robbing I-IV: Fully rob 3/5/7/9 NPCs without getting killed or arrested
Hacking I-IV: Hack 6/8/10/12 terminals without getting killed or arrested
Rebellion I-III: Kill 4/6/8 cops in 1 life
Rampage I-III: Inflict 450/675/900 damage in 1 life
Wanted I-III: Reach a bounty of $300/500/700
Treehugger I-II: Collect 50/90 trash
Pennypicker I-II: Collect 80/120 coins
Parkour: I-II: Double jump 120/180 times
Enforcement (COP) I-IV: Arrest 2/4/6/8 criminals within 2/3/4/5 lives
Domination (COP) I-III: Skill cuff 6/8/10 criminals within 2 lives
Rerolls: 1 free per day, after that rerolls cost 15k, then 30k, then 45k, and so on
remember these just sample numbers this shid gotta be tested for balancing
these are meant to replace the current dailies
Planting I-IV: Sell 1,800/2,700/3,600/4,500 grams at once
Printing I-IV: Collect $10,000/20,000/20,000/20,000 from a printer once/once/twice/thrice
Robbing I-IV: Fully rob 3/5/7/9 NPCs without getting killed or arrested
Hacking I-IV: Hack 6/8/10/12 terminals without getting killed or arrested
Rebellion I-III: Kill 4/6/8 cops in 1 life
Rampage I-III: Inflict 450/675/900 damage in 1 life
Wanted I-III: Reach a bounty of $300/500/700
Treehugger I-II: Collect 50/90 trash
Pennypicker I-II: Collect 80/120 coins
Parkour: I-II: Double jump 120/180 times
Enforcement (COP) I-IV: Arrest 2/4/6/8 criminals within 2/3/4/5 lives
Domination (COP) I-III: Skill cuff 6/8/10 criminals within 2 lives
Rerolls: 1 free per day, after that rerolls cost 15k, then 30k, then 45k, and so on
remember these just sample numbers this shid gotta be tested for balancing
The post was edited 1 time, last by FORK KNIFE: Changed Printing daily ().