Sanitation - I've noticed that some trash pieces appear to spawn blue instead of a regular trash piece (I assume this is a bug). For example, steamcommunity.com/sharedfiles/filedetails/?id=2141130013 . I was thinking what if sanitation could have some sort of buff where some trash pieces can intentionally spawn blue, or some other color, to symbolize as a "special" piece of trash that would give an extra amount of trash. So if you pick one up, you wouldn't get 1 piece of trash, but rather 2 or more trash pieces. For a job that encourages activity on the server, I feel like it is rarely used (except for dailies), and deserves a buff.
Medic - The medic job is one that does not really ever get used, even in big fights perhaps against cops, gang wars, base raiding, etc. I feel this job can be extremely viable with some tweaks, even if only one person is using the job. Some suggestions I have for this job is to upgrade how much hp/suit is given to any player who buys it. Instead of 100 hp/suit max why not have 125-150 hp/suit max. Suit would be especially important here due to the fact that the current map we are on (city 26) has no PD suit room, thus forcing players to use suit batteries to gain a maximum suit of only 100. This buff would hopefully motivate players to use medic as a way to get over the maximum suit limit and health that a normal player would spawn with by sacrificing a small portion of their money. Speaking of which, if this buff does get implemented, the price to buy these health accessories should be increased by at least $100.
Drug Runner - For drug runner the crime should simply just be reduced. 250 crime for taking the delivery and 250 for completing the delivery is too much. You're at cuffable crime after your 4th delivery. Reducing both of those numbers to 200 would be balanced and add more of an incentive for players to use the job. You can guarantee 5 deliveries before you can get cuffed.
Medic - The medic job is one that does not really ever get used, even in big fights perhaps against cops, gang wars, base raiding, etc. I feel this job can be extremely viable with some tweaks, even if only one person is using the job. Some suggestions I have for this job is to upgrade how much hp/suit is given to any player who buys it. Instead of 100 hp/suit max why not have 125-150 hp/suit max. Suit would be especially important here due to the fact that the current map we are on (city 26) has no PD suit room, thus forcing players to use suit batteries to gain a maximum suit of only 100. This buff would hopefully motivate players to use medic as a way to get over the maximum suit limit and health that a normal player would spawn with by sacrificing a small portion of their money. Speaking of which, if this buff does get implemented, the price to buy these health accessories should be increased by at least $100.
Drug Runner - For drug runner the crime should simply just be reduced. 250 crime for taking the delivery and 250 for completing the delivery is too much. You're at cuffable crime after your 4th delivery. Reducing both of those numbers to 200 would be balanced and add more of an incentive for players to use the job. You can guarantee 5 deliveries before you can get cuffed.
The post was edited 1 time, last by seminolemarine ().