Hey Active Members of CoLD,
Last night, a few players including myself we're thinking of some Ideas and updates for the jobs that are not as played as often. As many of you know there are only a hand few that are played around the server such as:
-"Drug Grower"
-"Counterfeiter"
-"Hacker"
We came up with some ideas that might make the less played jobs have more incentive to play here are just a few.
Medic:
The medic has always been apart of the game allowing players to buy health while on the go. However, the problem is that this job is overshadowed and less preferred to its sister category, "Stripper". The "Stripers" benefits are unmatched when it comes to the medic in health and pay.
We proposed the Idea that Medics could have more of an active roll in a team fighting. Such new traits could be:
-Medics spawn with Pistols, Smgs and Crossbows however, these weapons are to inflicted negative damage resulting in healing the players struck for half the actual damage they would regularly cause.
or
-Medics have a aura around them that would periodically heal players within a certain range being 5ft(or however the distance set).
-Medics would be payed based on the health they supply.
-Medics could not make money if they are attempting to heal a player at full HP.
Assassin:
Honestly, This job has been broken for a while and needs to be fixed
Drug Runner:
Drug Runner is a interesting job, although it does promoted activity running to the vendors around the map, this job needs more incentive. The job is requiring you to spend money by purchasing a delivery and then making about double in return for the completion of that delivery, making this a high risk no reward as you are required to have money on you at all times. some things that could be changed are:
-cost less to purchase a delivery.
or
-acquire more for the completion of the delivery.
and
-giving a Armour/Health bonus to a player with this job.
Stripper:
Strippers is the job you want to you when raiding. The Health bonus a player gets is very powerful being 250hp, but fighting two Strippers at once can be a nightmare. the proposed idea was:
-Strippers gain half the amount of Health supplied to the client.
and
-STRIPPERS CAN NOT PURCHASE ANOTHER STIPPER.
Lastly for the rebel side, (thank you Demonkitty for suggesting this one). A new job called the "Soldier".
Soldier:
-Soldier is used after a Cop acquires a "streak" being cuffs/kills
-Soldier does a small percentage more to any cop that has a "streak"
-Soldier gains more money the higher the streak.
Cop:
Cops have had their tweaks in the past so this one will be short.
-Cops earn more money for jail time, For example: $5 per second in jail instead of $3 per second.
-Cops have a chance of claiming the bounty of a player, bounties are gone to waste if a player is cuffed by a cop so why not make the cop have a chance of 25% to take the bounty when cuffing that player.
Big thanks to everyone talking with me and shooting ideas back and forth.
If any of you guys agree or disagree please leave your comments.
Thank you.
Last night, a few players including myself we're thinking of some Ideas and updates for the jobs that are not as played as often. As many of you know there are only a hand few that are played around the server such as:
-"Drug Grower"
-"Counterfeiter"
-"Hacker"
We came up with some ideas that might make the less played jobs have more incentive to play here are just a few.
Medic:
The medic has always been apart of the game allowing players to buy health while on the go. However, the problem is that this job is overshadowed and less preferred to its sister category, "Stripper". The "Stripers" benefits are unmatched when it comes to the medic in health and pay.
We proposed the Idea that Medics could have more of an active roll in a team fighting. Such new traits could be:
-Medics spawn with Pistols, Smgs and Crossbows however, these weapons are to inflicted negative damage resulting in healing the players struck for half the actual damage they would regularly cause.
or
-Medics have a aura around them that would periodically heal players within a certain range being 5ft(or however the distance set).
-Medics would be payed based on the health they supply.
-Medics could not make money if they are attempting to heal a player at full HP.
Assassin:
Honestly, This job has been broken for a while and needs to be fixed
Drug Runner:
Drug Runner is a interesting job, although it does promoted activity running to the vendors around the map, this job needs more incentive. The job is requiring you to spend money by purchasing a delivery and then making about double in return for the completion of that delivery, making this a high risk no reward as you are required to have money on you at all times. some things that could be changed are:
-cost less to purchase a delivery.
or
-acquire more for the completion of the delivery.
and
-giving a Armour/Health bonus to a player with this job.
Stripper:
Strippers is the job you want to you when raiding. The Health bonus a player gets is very powerful being 250hp, but fighting two Strippers at once can be a nightmare. the proposed idea was:
-Strippers gain half the amount of Health supplied to the client.
and
-STRIPPERS CAN NOT PURCHASE ANOTHER STIPPER.
Lastly for the rebel side, (thank you Demonkitty for suggesting this one). A new job called the "Soldier".
Soldier:
-Soldier is used after a Cop acquires a "streak" being cuffs/kills
-Soldier does a small percentage more to any cop that has a "streak"
-Soldier gains more money the higher the streak.
Cop:
Cops have had their tweaks in the past so this one will be short.
-Cops earn more money for jail time, For example: $5 per second in jail instead of $3 per second.
-Cops have a chance of claiming the bounty of a player, bounties are gone to waste if a player is cuffed by a cop so why not make the cop have a chance of 25% to take the bounty when cuffing that player.
Big thanks to everyone talking with me and shooting ideas back and forth.
If any of you guys agree or disagree please leave your comments.
Thank you.
You defeat your enemies when they become your friends