I have two ideas that I don't really know if they are at all possible to integrate in the game as it is. And the second one has other implications.
But I can't find out if I don't ask, or in this case, suggest.
So...
- Bio Waste -
• Description:.
This would see the addition of a new trash type for sanitation workers to pick up and sell.
The left-over bodies on the streets from either a Zombie infestation or Antlion Guard attack (or maybe even player dead bodies - although admittedly that one'd be a little too dark lol) would turn into trash items.
For the Antlion Guard especially, I thought that maybe after death, the Antlion would split into equippable gibs.
• Issues I can think of:
I'm not sure if the server would like it if the bodies (and gibs) would turn into solid equippable objects with collision.
However, I'd bet it won't have to deal with many of them as the financial incentive is good enough for players to switch to sanitation as soon as - or just before - a mob event happens and even compete to pick it up.
If not, maybe a despawn timer can do the trick?
• Goal:
I'm hoping that with this change, Sanitation would become a more interesting, useful, job. And thereby, see a little more popularity.
Not enough well paying legal jobs. Besides, the bodies on the streets are just an eye-sore.
- High-security Jail Cells -
• Description:
This would see the addition of a new set of cells in in the PD, to which players whom were arrested (or whose bounty was claimed) with 6,000, 8,000 or 10,000 and above crime are sent.
The jail would so be split into two categories. Standard, and High-security.
High-security implies in this case that the cells would be further away from the entrance of the PD and/or have more doors in between, therefore, harder to break into and out of of.
I personally don't think it makes much sense, nor that it's fair that a player with 1,800 crime is jailed like a player with 20,000 or more.
• Issues I can think of:
RP Maps are not equipped with this traditionally. Nonetheless it's not a lot to do. It could easily be added to the bulk of preparatory work for every map change. I am personally willing to add the cells to the maps' PDs myself.
Any Cold Community Mapper's help is welcome.
Another problem is that I realize I am biased in this view but I don't really think it's much of a big deal from rebel/gang members' standpoint either. They mostly all bribe anyway.
• Goal:
I'm hoping that with this change, breaking people out of jail becomes fairer, more challenging and fun. And maybe, it'll make criminals feel special in those cells lol
If not, my alternative suggestion is to at least simply raise the minimum bribe limit for certain crime levels, or just IN GENERAL. 25$ is laughable. The average player has a 1 mil in the bank.
Yes, a cop can decide what to accept and not to. I'm just saying, why is there even a limit if that is it?
Thanks for reading my suggestions and have a good day
But I can't find out if I don't ask, or in this case, suggest.
So...
- Bio Waste -
• Description:.
This would see the addition of a new trash type for sanitation workers to pick up and sell.
The left-over bodies on the streets from either a Zombie infestation or Antlion Guard attack (or maybe even player dead bodies - although admittedly that one'd be a little too dark lol) would turn into trash items.
For the Antlion Guard especially, I thought that maybe after death, the Antlion would split into equippable gibs.
• Issues I can think of:
I'm not sure if the server would like it if the bodies (and gibs) would turn into solid equippable objects with collision.
However, I'd bet it won't have to deal with many of them as the financial incentive is good enough for players to switch to sanitation as soon as - or just before - a mob event happens and even compete to pick it up.
If not, maybe a despawn timer can do the trick?
• Goal:
I'm hoping that with this change, Sanitation would become a more interesting, useful, job. And thereby, see a little more popularity.
Not enough well paying legal jobs. Besides, the bodies on the streets are just an eye-sore.
- High-security Jail Cells -
• Description:
This would see the addition of a new set of cells in in the PD, to which players whom were arrested (or whose bounty was claimed) with 6,000, 8,000 or 10,000 and above crime are sent.
The jail would so be split into two categories. Standard, and High-security.
High-security implies in this case that the cells would be further away from the entrance of the PD and/or have more doors in between, therefore, harder to break into and out of of.
I personally don't think it makes much sense, nor that it's fair that a player with 1,800 crime is jailed like a player with 20,000 or more.
• Issues I can think of:
RP Maps are not equipped with this traditionally. Nonetheless it's not a lot to do. It could easily be added to the bulk of preparatory work for every map change. I am personally willing to add the cells to the maps' PDs myself.
Any Cold Community Mapper's help is welcome.
Another problem is that I realize I am biased in this view but I don't really think it's much of a big deal from rebel/gang members' standpoint either. They mostly all bribe anyway.
• Goal:
I'm hoping that with this change, breaking people out of jail becomes fairer, more challenging and fun. And maybe, it'll make criminals feel special in those cells lol
If not, my alternative suggestion is to at least simply raise the minimum bribe limit for certain crime levels, or just IN GENERAL. 25$ is laughable. The average player has a 1 mil in the bank.
Yes, a cop can decide what to accept and not to. I'm just saying, why is there even a limit if that is it?
Thanks for reading my suggestions and have a good day