Hacker Balancing
Hacker and Snowden are arguably overpowered because they make the most money by far, I do believe hacker needs some adjustments but it could also just be that there's too many computers in one area, hackers get their money quicker when there's less distance to travel between computers, this is arguably a map issue and not a problem with the job itself.
As for snowden, there is a 50% chance to get +1 software, this may not seem like a lot but I can definitely say that I've gotten thousands of extra software and made millions off of this alone and that is a bit broken balance wise. I believe a good modification for snowden is to either guarantee that you don't have "tricky computers" (meaning that you don't need to hack a computer multiple times) or make it less likely that you do have tricky computers.
Gang Jobs
There's too less gang jobs and snowden is the only reliable specialty to make money (and as if right now, is the best way to make money). There undoubtedly needs to be more gang jobs, at least modifications to the original jobs like snowden is to hacker so let me offer some suggestions:
Robber - 25%-50% quicker robbing speed
Counterfeiter - Decreases chance of printer explosions but $4000 less max printer capacity
Drug Grower - This one is hard, but some ideas I had were that there's a chance that you won't use materials when growing weed, 50+ max grams, etc...
Drug Runner - Chance to not be charged for starting a delivery or make it guaranteed
Bounty Hunter (may be unnecessary) - Triple the bounty instead of doubling it
These are my ideas. Please let me know if you agree with me, and do suggest some tweaks that can be made and leave your own ideas.
The post was edited 2 times, last by Mandrew - Wonderland_War ().