Listen guys, it's 2020. Almost all of the US has a legal form of weed as does most of Europe so why not Cold Community RP?
tl;dr LEGALIZE "WEED" ITEMS MAAAAN!
My hope: To have the "Drug Grower" job changed so that players who choose it are less likely to be harassed by the police.
Ideas:
-Growing "Weed" should not be a crime and should no longer be confiscated by police upon arrest.
why: it's 2020 and its "weed"
-"Drug Grower" job title should be changed to "Cannabis Farmer"
why: no one "grows drugs"
-Back alley dealers should be replaced by "Dispensary Pharmacists" and placed in store-fronts.
why: no one sells weed on the street anymore
-"Weed" items should have healing properties and/or enable some sort of useful/fun effect. Whatever can be done to make it worth buying and using.
why: allows for players to RP either buying "Weed" off other players or going to a dispensary to buy "Weed"
-NPC stock should have a "Buy Weed" and "Sell Weed" option
why: "Buy Weed" is the option a player uses to sell their crop. "Sell Weed" allows the NPC to sell the "Weed" item at a higher price than it buys it for.
-"Weed" should not sell for as much per gram if it is not an arrestable crime
why: if it's not a crime to grow the "Weed" item than it should not be as lucrative to sell it.
-Instead of selling "Weed" to an NPC for $6 per gram it could be $3 and the NPC sells 1 gram of weed to players for $10.
why:this encourages player-to-player based trading and interaction which adds to the RP element of the server.
-There should be 2 "Weed" items: "Top-Shelf" and "Mid-Shelf". A different item should be used to grow "Top-Shelf" and it should sell and be sold to NPCs for more than the currently used "Weed" item. To add more to this you could make "Dab" and have a whole different process for making that. ("Dab", if anyone is wondering, is a concentrated form of THC that is vaporized at high heat)
why: incentive to play more as the "Cannabis Farmer".
-Add higher tier growing supplies that cost much more and can be added to "pots", "soil", "water", "seeds". *See attached picture for prop reference*
why: it gives players a goal to work toward and something to do with the money they'll make
-Growing supplies can be upgraded to provide a new and separate "Weed" item called "Top-Shelf Weed". Alternatively, items can be upgraded to grow a higher base yield of the current "Weed" item.
why: this adds a MAJOR RP element. The more you grow the better at growing you get and the better the product becomes.
-"Weed" should still be dropped on death and when holding more than a certain amount and should cause a smoke trail to come from the player.
why: with cop players no longer able to confiscate your "Weed" there still needs to be a danger in having it.
-When killed, only HALF of a player's held "Weed" should be dropped.
why: waiting 15 minutes for a crop only to be blasted by an RDM on the way to an NPC SUUUUUCKS!
Conclusion: By legalizing the growing and selling of the "Weed" item you add incentive for players to RP as the "Drug Grower" (hopefully someday known as "Cannabis Farmer"). Legalized weed means that you can devote a whole store location to grow supplies and buy-back npcs which adds a HUGE RP element.
tl;dr LEGALIZE "WEED" ITEMS MAAAAN!
My hope: To have the "Drug Grower" job changed so that players who choose it are less likely to be harassed by the police.
Ideas:
-Growing "Weed" should not be a crime and should no longer be confiscated by police upon arrest.
why: it's 2020 and its "weed"
-"Drug Grower" job title should be changed to "Cannabis Farmer"
why: no one "grows drugs"
-Back alley dealers should be replaced by "Dispensary Pharmacists" and placed in store-fronts.
why: no one sells weed on the street anymore
-"Weed" items should have healing properties and/or enable some sort of useful/fun effect. Whatever can be done to make it worth buying and using.
why: allows for players to RP either buying "Weed" off other players or going to a dispensary to buy "Weed"
-NPC stock should have a "Buy Weed" and "Sell Weed" option
why: "Buy Weed" is the option a player uses to sell their crop. "Sell Weed" allows the NPC to sell the "Weed" item at a higher price than it buys it for.
-"Weed" should not sell for as much per gram if it is not an arrestable crime
why: if it's not a crime to grow the "Weed" item than it should not be as lucrative to sell it.
-Instead of selling "Weed" to an NPC for $6 per gram it could be $3 and the NPC sells 1 gram of weed to players for $10.
why:this encourages player-to-player based trading and interaction which adds to the RP element of the server.
-There should be 2 "Weed" items: "Top-Shelf" and "Mid-Shelf". A different item should be used to grow "Top-Shelf" and it should sell and be sold to NPCs for more than the currently used "Weed" item. To add more to this you could make "Dab" and have a whole different process for making that. ("Dab", if anyone is wondering, is a concentrated form of THC that is vaporized at high heat)
why: incentive to play more as the "Cannabis Farmer".
-Add higher tier growing supplies that cost much more and can be added to "pots", "soil", "water", "seeds". *See attached picture for prop reference*
why: it gives players a goal to work toward and something to do with the money they'll make
-Growing supplies can be upgraded to provide a new and separate "Weed" item called "Top-Shelf Weed". Alternatively, items can be upgraded to grow a higher base yield of the current "Weed" item.
why: this adds a MAJOR RP element. The more you grow the better at growing you get and the better the product becomes.
-"Weed" should still be dropped on death and when holding more than a certain amount and should cause a smoke trail to come from the player.
why: with cop players no longer able to confiscate your "Weed" there still needs to be a danger in having it.
-When killed, only HALF of a player's held "Weed" should be dropped.
why: waiting 15 minutes for a crop only to be blasted by an RDM on the way to an NPC SUUUUUCKS!
Conclusion: By legalizing the growing and selling of the "Weed" item you add incentive for players to RP as the "Drug Grower" (hopefully someday known as "Cannabis Farmer"). Legalized weed means that you can devote a whole store location to grow supplies and buy-back npcs which adds a HUGE RP element.
The post was edited 2 times, last by The One Free Man: various spelling and grammar corrections as well as reorganizing and editing of "IDEAS" section. ().