Hello everyone,
Here it is:
→ Rasul's Civil Protection Reform Manifesto.pdf ←
Copy pasting the text into the forums destroyed the formatting, hence the PDF.
A summary of all suggestions in a nutshell:
- Either a rule prohibiting cuffsawing others if released in the prison
OR RP chat messages that inform cops when a Cell door is hacked.
- Closing off Suicide Chamber with props if it isn't closed by the mapper.
- If a player kills himself in the Chamber he still respawns in it.
- Dynamic bribing system.
- Weekly challenge for who bribed most.
- Cops seeing how long a prisoner's sentence is.
- Less torturous Skillcuff.
- Reinventing Lockdown event.
- Buffing money from criminal activities while Cops are present.
- Either a separate income for cops
OR a compensation per shift system.
- Adding ways for cops to lose XP.
- Raising the Bounty level and Kickdoor level crime to 4200 and 4400.
- Cops killing criminals shouldn't lower their crime (or should lower less)
- Either weakening Stungun or scrapping it altogether and making it exclusive to Disarmer
- Changing the names of the Cop ranks.
- Cop Specialties.
Besides that, all the new commands included and their function:
More details in the PDF of course.
Thanks
Here it is:
→ Rasul's Civil Protection Reform Manifesto.pdf ←
Copy pasting the text into the forums destroyed the formatting, hence the PDF.
A summary of all suggestions in a nutshell:
- Either a rule prohibiting cuffsawing others if released in the prison
OR RP chat messages that inform cops when a Cell door is hacked.
- Closing off Suicide Chamber with props if it isn't closed by the mapper.
- If a player kills himself in the Chamber he still respawns in it.
- Dynamic bribing system.
- Weekly challenge for who bribed most.
- Cops seeing how long a prisoner's sentence is.
- Less torturous Skillcuff.
- Reinventing Lockdown event.
- Buffing money from criminal activities while Cops are present.
- Either a separate income for cops
OR a compensation per shift system.
- Adding ways for cops to lose XP.
- Raising the Bounty level and Kickdoor level crime to 4200 and 4400.
- Cops killing criminals shouldn't lower their crime (or should lower less)
- Either weakening Stungun or scrapping it altogether and making it exclusive to Disarmer
- Changing the names of the Cop ranks.
- Cop Specialties.
Besides that, all the new commands included and their function:
!Skillcuff | switch the the function of crossbow to a cuffing weapon |
!Shift | for cops to see how much time left in the shift. |
sm_superpush | (for a Tank specialty) a stronger sm_push that also cuffs and jails instantly with a 10 second cooldown if it lands |
sm_longjump | (for an Assassin specialty) new jumpmode like the first half-life longjump |
sm_highjump | (for an Assassin specialty) new jumpmode that just increases the height of the jump like the assassins from the first half-life |
sm_rubberbullets | (for a Disarmer specialty) switches the function of the AR bullets to do no damage and instead increases the pushing force of the bullets |
sm_lifeline | (for all cops, when a Sentinel is present) glows a laser line leading to Sentinel |
sm_recharge | (for a Sentinel specialty) resets his health and ammo as if he suicided but without dying and without changing location. |
sm_viewprisoners | (for an Administrator specialty) a menu to manage all cuffed and jailed players. |
sm_insertion | (for all cops, when an Administrator is present) a menu to choose where to spawn after death. |
More details in the PDF of course.
Thanks
The post was edited 1 time, last by Rasul ().